This is my PC Gaming Essentials Set, Addon 01, and Addon 02 product line being sold in the Daz Store featuring quite a few objects that one might need to render a high quality PC gaming rig. Normal maps were baked using a bevel shader and objects were rigged in Daz Studio where applicable. Coming soon are Desks 01 and…
Another fun one, kind of a mix of blind-contour and stealing some glances at the page. One of the cool things about Rome is coming across all these little corner coat-of-arms sculptures in the historic center, with neat scrollwork and a Latin inscription, very traditional.
It's not that I don't want to do anything with math at all. Imo old Max plugin just had a nicer balance. After all I don't want to code all those modern physical shaders with energy conservation etc on my own. I just want to make some specific layers blending , Z depth combine and texture animation and show it HLSL…
Material mode only allows you to plug outputs in coresponding outputs. Most nodes don't have a specific usage attached tot them, so it's not an issue, but the AO node has an AO usage to it, so it will only plug itself in an AO input or output node. On the bright side, that allows you to right-click drag and drop the node…
It really depends on what you do. With apps that are multi-thread well, many cores (as long as the sum performance of the cores is better) tend to be faster. Apps like xnormal or offline renderers like Modo and some others that can properly thread will tend to work better with more cores (assuming similar efficacy).…
PROJECT: STEINVAR Adventure RPG on Unreal Engine 5Cold Cup Games is expanding the team for the indie project Steinvar. ABOUT THE PROJECT Steinvar is an adventure RPG set in a northern fantasy world.Players explore an island, interact with the environment, engage in combat encounters, and gradually uncover the secrets of an…
Kind of a modern day Voynich Manuscript, the Codex Seraphinianus is getting a reprint on Oct. 29th. I only found out about this book in the last few months but I love weird stuff, maybe it's a mutation from too much Escher & Dali exposure as a child. The price isn't too shabby either:…
#wipwednesday, as a practice, last week I started this Roman Shrine, and with the power of modular props, I optimized. I started sculpting key props with general damage so they wouldn't look so repetitive, only one specific stones I wanted to add specifically damaged to give a more unique look. I did the retopology of…
I (naively) assumed they'd done it properly Hacks like that explain why it breaks down under some circumstances edit: ok so I've had a look . Hopefully this helps with some of the weird bits The only variable they seem to be using is the builtin $sizelog2 -which is log2(pixel size of the input) == log2(512, 512) == (9, 9)…
I was wondering if anyone here who uses Blender has ever come across a custom material node probably made by someone that allows you to blend up to 10 materials and mix them using masks. Like Vray Blend materials? Because currently Blender mix shader only allows you to mix 2. This is very useful for very complex shaders…