Hey everybody, I'm currently on the path to have 4 big portfolio pieces done by the end of the year, here's a WIP on the first of them started on the 8th of April. The goal is to have a total 100% playable environment in Unreal, while having everything created from scratch by me (excluding foliage and some materials which…
Heya! Welcome to my second entry in this contest! Lets get started with the references: Since mankind existed they wanted to travel through space explore unknown worlds and travel too the moon, evidence was found in history, ancient books and "modern media". The outcome of this wish manifested in the "Apollo Program" in…
I just had an epiphany this night and decided to redo all node graph and got able to get it working 100% (i'm really enjoied this challenge, thanks to @.Wiki and @RN for the colaboration). I'm gonna list here my step-by-step to document my progress. Main issue: I was using the same corrector for Left and LeftUp, and that…
Are you looking for work as an environmental concept artist or a level designer? Or as a modeler/texture artist? While your steps might be a good excercise, you might be spreading yourself a little thin and exposing yourself for criticism with all of the steps that you are planning. Are you an excellent designer (1, 3, 5)?…
Well been a while since I posted last. I dont want to post unless I made SOME progress and it has taken a lot of time doing all the shitty things (retopo, uvmapping and baking). But now at least I started on the texturing! And its fun! YEAH! sltrOlsson: yes totally agree. going to fix the asymmetry in Max by pushing around…
Alright, I have managed to make quick normal maps that only softens hard edges without creating high polys. It is not that hard actually. There is no need for curvature map information. I will explain in case of anyone might want to try. Just select every single hard edges and cut out in UV Editor to seperate UV Shells for…
@Apocrs1980 @FreneticPonies @7bajwa I have crafted LODs for grass, pushed high the triangles number for LOD_0 (~850 tris) to maximize the cutout, tweaked and reused old LOD_0 as LOD_1 (48 tris), and made a very cheap LOD_2 (6 tris). Fade-off for grass is 100 meters so there's plenty of sight range, althought I could push…
@TheUltimateDonGamer Donte, right now your artistic quality speaks to art that would fit into a PS1 or N64 game, where you have VERY low polygon budgets and even more limited color palatte. All your artwork exhibits this. It could be better. I don't see any of the art here readily fitting into a game. I'll examine the…
Hello all - just wanted to chime in on the EIN part. It is indeed very straightforward to obtain - the IRS operator simply asks you if you have a certain form ready to read from, but if you do not (which was my case) he/she will simply walk you through the process step by step. I was actually surprised by how competent and…
My personal workflow for hard surface or organic modeling alike. LP and HP stands for LowPoly et HighPoly. Green softwares are just my personal choices, but many of those steps could be done with other softwares. I just think that 3D-Coat is insanely good for retopology/unwrapping/reordering UV Sets. Substance…