What Reverenddevil said about the characters being used as prop pieces in the form of statues is genius. It keeps it in the demo reel, displays your character work but also shows you can work props to a good degree.
Hi, I do 3d props modeling. It seems you're very experienced and knows how to run a team. I hope you do complete this project, I am currently working on another concept game, I do model props there. I can give 4-5 hours daily for modeling if you take me in your team. Here is my portfolio,…
Personal preference: put the last 4 pieces to be the first, group the first 2 intro props, and put a header image like you have with other ones with the actual props ? Dunno just an idea of rearanging .
Thanks man! To be fair, I did create some of the smaller props included in these shots but our other environment artists, Daniel McGowen (Slagtown) & Konrad Beerbaum (Mine), dressed the scene with all the appropriate props, detritus, and vegetation.
Hey guys! I've been looking for props like you said and these are my main references: If you want to give me some ideas for more props just tell me! I hope you like it! Cheers!
Oh, I'm glad you found it nice! :D I want it to be even more lifely, adding more props, lights, advertising panels, props, etc etc. It should came out quite good, I hope... ;)
Upon thinking about it, is there a magic number of portfolio pieces? How many environments do I need? Are props appropriate? I mean, I can kick out a prop pretty fast, but an environment is a totally different animal.
You've got to ask yourself one question Polycount Member - as seen in this mornings post - hit the Pimping & Previews forum hard the other day with his rendition of a gunslinger. As MoP stated, it is an exceptionally well executed character model that everyone should be looking at when needing inspiration. The fabric work…
Hey Guys, currently working on an asset that I wanted to target for "something beyond this generation of games" or "high end pc" asset. Originally this asset was started as a tiny prop to do some sculpting, but as I progressed I realized that for the amount of detail I was putting in, it would probably be a close up prop…
I’m very grateful to be part of the Props team involved in the development of this project. It’s been an incredible journey of collaboration and creativity. Here’s the teaser—hope you enjoy it and that it gives you a glimpse of the effort and passion we’ve put into this. Thank you for joining us on this adventure! Teaser:…