O / T: @Ruz Nice to hear progress was made its the best reward. Yea i am shorter than you so the carts at the super market work perfect for me, was looking around for a place to do them somewhere at the house and ended up doing them there. Yea i don't go to the gym anymore only did 6 months, Folks said lets go check out…
Today was a lot of texture work and a lot of creating rocks for a convincing cliff face. I took a lot of looks at Fortnite's Desert assets, as they provided me the strongest direction into how I should go about doing this process. At first I thought I should make one large, huge mesh to enclose the area. Horrible idea.…
Hello Polycounters! It has been quite a time since I took part in a Polycount Challenge. The last one I did was the December-February one. I really like the three concepts involved for this edition, and was wondering which one I would do for several minutes. My choice is set on the Ulfen Guard, for the main reasons that I…
You should really take a look at v 2.0 then! they 've added layer support similar to photoshop as well as the ability to import psd files into your layer stack. Take a look at the foundry channel in youtube, Justin Holt did some really useful videos about the new improvements in mari v 2.0 You might also find useful to…
Hi there: Sorry for the delayed reply, busy with work :) Now taking a peek at your progress thus far, even though you'd followed the advice offered above there still seems to be a number of topology issues in the base mesh that'll need to be addressed before moving on to the latter phases of the DCC pipeline and if I…
Long time no update! : / I have been working 50/50 on two different projects recently, including this environment, and I didnt find my progress worth posting on this topic yet. Now its beginning of week 4 and I need to keep up to date and get more feedback! I started by moving my blockout into UE4 to see how it would…
My apologies for such a massive delay between updates; Ive been working on another 3D project which will be posted on this forum soon. Almost all of the assets have been modelled and imported into Zbrush for sculpting. Current progression is below, with the face and the fringe currently being worked on: The fringe was…
Hey man, not sure if you're going for more design or illustration here but I'll point out a few things that I think you might want to approach as you do your next piece if its fore design. Right now you seem to just be starting out with both rendering and designing. Rendering is the polishing and the displaying through art…
Very bad, here's some bullet point thoughts from me in the order I had them: 1. The first thing I see is a full-wide banner of some work - some decent but uninspiring shipping containers - clicking them reloads the page. What's the point in this image? to take you to the main page? How about having 'Robin Schmidt…
Not to argue for Per, but I really agree with him - Not in your case specifically, but in a general 'i'd like to work with that guy' way of thinking: A lot of companies will want to see that you are fully capable of catering to a wider audience rather than a sub-genre. You may know you can do that, but the first impression…