Updating Old Characters to PBR Part 1 - Ell: Concept By Rabbiteyes After a long time coming, I've decided it would be worth a shot to update my old work from school to fit more with a PBR friendly pipeline. I knew to be done properly it would take a lot of redoing of textures, so I tried to hack my way through without…
Off to a good start, nice work so far =) The spacing between the bricks is a uniform thickness, like 2px black line, it will help give your bricks some rough and jagged edges, if you vary that line some. You outlined just about every brick edge with a lighter color. These should be highlights. The flood every edge with…
You can improve your texture a lot by baking a light array (just lights in a circle or something) which is lighting the char evenly from top. You get a black to white image with lighting information, and you can simply put them ontop of your diffuse in photoshop, turn opacity way down until you like it. You will get subtle…
Unfortunately there is no way to occlude image based lighting in Toolbag 2. Calculating shadows from the image-based lighting is very expensive to do in real time which is one of the primary reasons we have not implemented that feature. As we go forward, we will be looking into some sort of radiosity or occlusion feature,…
Looks like you still have the baked lighting on your sphere. If you want to go with dynamic lighting, make sure to uncheck "use global illimination, and check "force no precomputed shadows(This is how I remember how its called)" in the world properties. Check in "dynamic" in the light source's lighting channels, and…
Been mainly playing with the lighting, I feel that I am getting closer to the concept. Lots of little emissive bits still to do. Spent a lot of time reading the documentation and learning how lights in UE4 work. Had a few issues with the blue lights bouncing to far and making everything way to blue. Fixed by lowering the…
@JamesArk: Dude, that is sweeeeeet. That crystal is very eye-catching. Some of the nicest lighting tutorials I've had in UDK are Hourences "UDK Lighting" and Eat3D's "UDK Lighting and Post Processing". But those are for cash money. Some o the good free lighting stuff i can think of be: World of Level Design:…
Thank you respawnrt :) Your paint over looks much better, I am really liking the light coming from the panels and the shadows. I need to do some research into environment lighting as I broke my last scene lol I added a spot light in for each of the panels which burnt out the lighting and I couldn't get rid of the light…
So heres my progress for the day and yesterday. some plants and I changed the lighting to just white lights do try to get the lighting down a little better. I think I could really use a good Environment lighting tutorial so If anyone knows where a good one is Please let me know. also finished the stairs. I think I may have…
hrmmm.. if your just mostly using these matte materials to be proxies for shadow casting why dont you try using multiple sets of lights. a set just to handle the background, a shadow casting light and a no shadows light, and use the include/exclude list to choose what objects you want to have shadows and not. and since…