* PNG's are using more commonly in other fields like the web, photography, etc * PNG's have built in windows preview support so you can see the thumbnail picture rather than just seeing the "TGA logo" or something similar in the Windows file explorer * PNG's seem to be built for handling transparency and alpha channels.…
You'll have to forgive me for the ignorance :/ , but... This is the first time I heard about vertex painting... what is it exactly? And I'd like to know about how can I improve my texturing quality. For instance, in the image I'm showing (…
Hey there! Since last post, I made quite a few new tutorials. Let's start with game design related videos. Movement Analysis - Ori and the Blind Forest Movement in platform Games Game Engines Collision checks on a grid Exploring grid-based movement Simple Collisions in 2d Games And well, I also have some 2d game art (even…
Yeah, and it's a bit ironic - they did add some transparency on the composites in that video ... but also added a lot of post process and effects to make it look "iron-man-esque". Anyways - wait and see I guess ! Eric : totally agree, and I am baffled that none of their presentations even remotely mention this challenge…
There is no way to set the DPI on exported images in Toolbag 2. However, it's important to keep in mind that DPI does not set the resolution (how many pixels the image has), you can set to the resolution in the capture settings (ctrl+P). DPI (dots per inch) defines how many pixels represent an inch when you print an image.…
Hello! I would split those curving shells (hard edges at UV splits if you want to minimize gradient in normal map), straighten UVs strips where makes sense like simon suggests and make sure edges align with the pixel raster (to minimize steps in texture). UV-packmaster is nice for packing, for initial unwrap I use…
[ QUOTE ] Most gamers are children who live off allowance and Christmas presents, not a $50,000+ salary from EA. [/ QUOTE ] Woah there Grind, what is that meant to imply exactly? If that comment is directed at me, I'll be unbelievably angry that youre turning a discussion about a game into something quite so personal. If…
I also disagree with much of gnoop's advice. Raw is very handy to use if you want to make non-destructive changes to exposure, white balance, adjust noise reduction etc. Maybe if you need 1x1k textures but certainly not for anything large like 2k or 4k. If you need high res, high quality textures, a DSLR or mirrorless…
To be serious for a moment The important thing is to avoid subpixel triangles. If a triangle is smaller than a pixel it serves no purpose. It's a waste of memory and it will cause bottlenecks in rendering For hero/individual assets less about total triangle count and more about screen coverage. For modular pieces you need…
12.07.21 3DCoat-2021.01 - Reassigning shaders fixed. - "View->Show separate axis" works correctly. - If the scene has nodes attached the baking dialog will remind to bake nodes first. - "Bake->Bake w/ Per Pixel Painting w/ Displacement" bakes the color from layers and shader correctly. - Nodes baking into scene correct. -…