I deleted my prefs folder and avoided using the first script again. If you use this one: layout -e -height XX ShelfLayout; //replace XX with desired height in pixels You shouldn't have any problems adding or reducing height to your shelves.
A lot of unneeded UVs from my angle. Do you really need unique UV spacing for EVERYTHING? Are those one pixel pieces of UVs gona matter that much? Why not overlap a few things. Also, why so much space between the UV's?
I looked at the file and notice you have separate smoothing groups on the outer edge but it isn't split in the UV's. Split your UV's where two different smoothing groups meet (aka on the hard edges) and give it a few extra pixels after you split.
Ok, so I figured this one out as well....apparently i had a side chest vertex about a pixel off of the UV space, so it moved it over into another UV group, which screwed it up (hence why the artifact is also on the arm UVs)
spacey: that happens when a page is so short there's no scroll bar. Getting rid of the scrollbar adds a few pixels to the right side and the page re-adjusts. mop: nice collection of work, specially like the denzien of the underworld. Wouldn't mind seeing more 2d though
Hey Im Mikael, a concept art artist looking for a job opportunity Contact : Email: mikael.m.reigota@gmail.com Phone: +44 7508 324330 We provide: - Concept Art - Illustration - Ui concepts - Pixel art - Promo Art - Legal support Portfolio: https://www.artstation.com/leaakim Thanks, Mikael
Here's my attempt at Guybrush from 2D sprite into 3D. The back view sprite had differences, so I based it on the front and matched the back as best I could. It was made by snapping identical sized cubes together to represent pixels. My rendering skills aren't great, but I hope you guys like it~~
Hi , is that possible to do Landscape Coordinate/3 way UV Mapping like Unreal mapping with pixel processor in substance? i tried to follow this tutorial, https://www.youtube.com/watch?v=dEzINo2bETA but it only give me x and y direction which is already cool any idea?
Just make a thread and start posting stuff you make. I guess it helps if your images aren't larger than 1000 pixels in any dimension, but you can kind of do whatever you want in a sketchbook thread I think.
Your normal map needs more than a 1 pixel edge. Not sure how you created it, but if you made the edge bigger, you would effectively make the normal map more deeper looking. Thats in regards to the circle thing in the middle.