I decided to jump ahead a bit in my schedule and model out one of the several story hook ideas I've had for the space. Some paying work has zapped a bit of my momentum lately, so I thought I'd take the weekend and do something more on the fun side of things. I'll let it speak for itself and hopefully it's understandable…
re: autohotkey: it might depend on the windows version you're using but at least here in win7 i have an autostart folder. dump any shortcut to an executable in there and it gets launched when you log on. i'd be surprised to hear they don't have that or equivalent functionality in 8 or 10 anymore. re: undo in zbrush there…
It doesn't matter. There's no secret portfolio strategy that's going to make life wonderful again. Just make shit that's mind-blowing. If that's a challenge still, you're not dedicated enough. Try selling off a kidney or something to pay the bills for a while so you can sit at your computer for 7 or 8 years learning all…
The main issue is probably between art and programming. I would say it is rare for someone to be a really good artist and also a really good engine programmer. On the other hand, I know no one who is a good programmer (consider what that means for a moment) and also a good artist. It's more possible to be a good 3D artist,…
Chunkey: Thanks for the info. I had no idea that the PSP was that powerful. I mean, with those specs (tri's on screen) its well beyond Nintendo 64 and possibly around the power of the original Xbox (my guess). It's actually not my goal to make a PSP character per say, I was really just interested in creating a character…
You're talking to people who make games where a plumber jumps on mushrooms that have eyes to kill them. Games where you have forearm-length rocketlaunchers that magically fire 50 rockets in a row. Railguns. Shrinkrays. Nailguns. Hand-held nuke launchers. I would rather have my art judged on its artist merit (ie. silouette…
damn, i was hoping everyone would magically begin to think that the legs are long enough i almost tricked myself into believing it. oh well not too hard to change it up. beartraps : i use a loottt of flatten brush with standard brush using alpha 39, also smooth tool for when flatten cant get the large flat areas. also…
Yeah, when the decals are 'spawned' they are scaled accordingly to their resolution so I guess you get an indication of the right scale they should have, if you stick to this original scaling you're ok. I guess you're right, as long as the resulting texel density of a created atlas is big enough you cannot magically make…
Well, it still had the old UI in the middle of 2018, with many new cool features already in. So I hope maybe someone would do a fork or something. I wonder what Ton Roosendaal really think of 2.8 . I believe many of what I always liked about Blender is part of his original design ideas. Interface changings was just an…
What you are asking for is the "magic pill" - a source to answer as much as you have to question. Reality is modularity is everywhere and the resources are everywhere. Search and you will find a lot, whether directly related or not. The best way to be good at modularity is the same way to be good at anything else - do it -…