Hey everyone! My friends and I have been talking about a Team Fortress Classic (TFC) remake for a while now. We’ve always thought that blending TFC’s iconic GoldSrc art style and gameplay with elements from Team Fortress 2 (TF2) using a newer Source engine would create an amazing, fresh, new multiplayer experience. And…
All those weapons look really neat, with a lot of different shapes. You have some good metal painting practice coming up :p The lizard lady looks fine to me, depends on what design inspired you and what you want her to look. I'm looking forward to see progress on her :) . Also I have big trouble with character topology…
looking good! My only crit is that all her materials look like they are brand new. Her belt, pouch, that thing on her ankle, her bra, all look like she just put them on for the first time. Not that there is anything wrong with that, it can def be a stylistic choice. Though IMO a little bit of wear and tear can add more…
That's coming along nicely. You might want to check the proportions of her midsection from the side; it looks to me like her lower back is pushed fowards a bit too much, and similarly with her chest. Also, her nose looks great from the front view, but seems a bit short from the side, and the bridge is quite far back too.…
the legs are looking great right now, and generally it has a lot of potential but there are a few things that could be easily fixed that are holding it back. right now her neck looks quite masculine it shouldn't have that wide of a base. I think her jawline is too sharp towards the back too. her upper lip looks odd, i…
Olivia's character has bothered me on and off through the season. Sometimes her acting is crap, which is why I was surprised to see so many like this show initially. I forced myself to overlook her crappy delivery and found I liked everyone else on the show. Not that her character is a lose, but there are times that I…
I love this skin. As far as i`ve seen, you are punishing your classmates in that area. The face is another story. her eyes are too high on the skull, or the forehead is too short. her nose are too long, and her mouth too low. The back of her head is also a bit flat. IF you draw a line from the tip of the nose and back, its…
@JamesBrisnehan The one for her body yes but, the assets not at all! I don't believe her face will end up with lower pixel density because it's 2048x2048 UV's, i did do a higher re topology for her face to capture those details--that may be why she looks squished. and yes! I will be using substance painter and that's why…
Nice! Here are my crits: 1. the hair shave is too far too the middle of the head, Compare where it starts in horizontal relation to the eyes and you'll see what i mean. 2. The Curve of the thigh is a bit off, the concept has a very smooth arch and your model is more triangular with a point at the middle of the thigh. 3.…
They seem rather stocky for ferrets, but that might be the concept. There is a noticeable seam at the hip/leg joint of the 'male' ferret. The male ferret's tail's position is rather awkward. It might look more natural if it followed the curve of the outstretched leg, possibly curving in relation to his previous movement.…