The crazy rainbow pattern usually means your exporting something that's been set to 32 bits in your editing program. Make sure you have it set to 8bits, or just use .tga since you cant export anything else but 8bit with it.
Got those silly seams fixed, it was a simple export problem from 3ds Max, I didn't exported the low poly model normals. Almost done on the texture, the specular needs some tweaks but I'm feeling almost there ! Next step, posing.
SP lacks a proper PSD export feature, and although I believe you can export the individual layers/masks and build a PSD manually from them, that's guaranteed to be a pita. If your ok with that, then give it a shot, but otherwise I wouldn't bother for now.
Thanks! And another question) I export low poly version my model and look! frog dont have eyes! :( so then Xnormal bakes AOmap they need? How i can export all sub tool together? or its dasnt need?
Gah, sorry for not being specific enough. Well, when i open my model in the model viewer, it cant find the vmt that i specified. what's the proper way of naming a material before export? Im using the prall exporter for maya by the way.
If you can try using the SBM xnormal exporter that is installed with xNormal. Put an edit mesh under your projection modifier and Export Sel>SBM>Low Poly. This packages your LP mesh with the cage in one file. Works every time.
It can go up to 8k x 4k, but that resolution needs too much memory and patience to export from SD, so I just exported it as 4k x 2k And here are the SD and ue4 graphs respectively (too unorganized, I know)
You have to assign polygroups by UV to view the tiles on the mesh, and the maps should auto-bake to corresponding Udims when you export through multi-map exporter. Even though the Udim tiles are overlapped they are actually still there as you imported them.
guys guys guys! I just finished retopologizing a head in zbrush for a source mod, but I don't know how to export it (preferably as an .obj). The export button I would assume you use is grayed out for some reason here is the head:
Yeh thank you both for the links! I remembered yesterday that I actually have Crysis!.. so I now have the editor. there isn't much info on that exporter, will that export all materials etc?.. do you know what it's limitations are?