Hi guys, I've worked on the environment a bit. I now have a adjustable lightning blueprint. I've set the delay to low for testing purpouses for now. Also did a low detail landscape based on real world data, thanks to google earth and photogrammetry. (Yes I rescanned what google scanned from the app)…
If I'm not mistaken this is a common problem when your texture is heavily repeating. The further away you get the texture has trouble averaging the color. I remember this happening pretty often playing PS1 games. I could be wrong on this but it's what it reminds me of. Try and throw a decal or some vertex blending to break…
Great final...eventhough worst night to have to ride your bike through all of Hamburg downtown. Total anacrhy on the streets^^. We atched it on the stream which had a bit of a delay and my mate was like "i heared something...something is gonna happen" and then the goal happened and the same second shit went down…
@ AimBIZ: Thanks a bunch =) @ Two Listen: haha, Stuff came from maw miiiind! Those first posts are from what seems to be a decade ago xD. World Wide Web: The Rook, piece for demonic chess set. (Inspiration Drawn Fromm the great Bekinski's work) One of the first pieces that sent me down this road! Will continue the great…
I wasn't happy how some of the rocks were looking (especially the ones that I textured first) so I decided to re-do the textures, delaying the release a bit. I think they look way nicer now, and not as noisy/cluttered. More stylized look that I was going for. Let me know your thoughts though! Old Version New version
http://keenleveldesign.com/modelviewer/showmodel.php?id=4cff14b03063d Awesome stuff! Sliders work really well! I noticed the shadows are affected by the smoothing groups drastically, as well as the unit scale. Too bad I can't create and save multiple shaders for decals and stuff. But for texture and model preview, works…
It's a nice material overall, but I'm not sure it's what I'd expect to see in a sword that's been in a dungeon for a few decades. I'd expect to see evidence of rust (or verdigris for bronze), patina, and pitting; skeletons aren't known for their meticulous metal care... The following examples show a steel sword that's a…
This is the coolest thing that's happened this millennium, and almost nobody cares. Shame. This should be top news the entire week, but hey whatever, some people are playing games in London. And a bigger shame is that we could have had this moment a decade ago if this fuckup hadn't happened. It's the highest tragedy that…
Damn, I got an e-mail from Amazon saying my shipment has been delayed until Friday which I'm guessing is due to the fact that they're probably sold out of the collector's edition. I suppose I'll just wait for it but now I have to resist the urge to cancel my pre-order and just buy the game digitally :(
I do this type of stuff all the time. I usually flatten map or box map, then stitch. Like Justin said, we used to use multiple UV channels for different materials blending. Pretty easy to make things seamless as you can plan the seams where blending will occur. If you have good decals and propping, makes it a lot easier.