This is also something I've been trying to figure out, since my character projects also consist from multiple separate meshes, instead of a fused watertight low poly (which is more an old workflow from early 2000s). Arrimus 3D explains how simple proxy mesh can deform multiple complex meshes. Weights can also be…
Hi guys my name is Rodrigo i am studying 3D. I wanted to show you my latest model, the Soviet captain! The red captain was a Soviet superhero during the Cold War. A veteran of the Second World War and former member of the KGB, was exposed to nuclear experiments that gave him superhuman strength, these experiments were…
DAM Consultants, Inc. is staffing for a Film & Effects digital studio that provides creative visual effects, animation and post production services for all forms of visual media. Located in the heart of Santa Monicas burgeoning media district, the company serves an international clientele, including the industrys leading…
ok I have this posted in another forum, but I figure I will be true to my poly count comunity and show my latest works Im currently in my last 3 quaters of school, and already having a job working on some casual games, so Im pretty set on just job security and all that jazz right now. But im pieceing together a demo wheel…
Hey guys, its been a while since I've posted on here. Finally had some time to work on this character again, however I have decided to change the idea. I was thinking 50's housewife (Betty Draper - Madmen) meets Goth Punk (Girl with a dragon tattoo). I have the full anatomy sculpt done, so to kill two birds with one stone,…
Taking a break from "Foxy" to take a crack at the Comicon Challenge. Right now, I find I'm getting hung up on the feminine curves of the character. They're simple, but there is not a lot of details to hide behind and because she is supposed to be that "vixen", alluring character I would like to try nail that aspect, but…
Hello, My name is Alex and I am a 3D character artist ;) . For about 4 years I have been developing characters for games and movies and I think this kind of work is the coolest kind of art. At the moment I have the following skills: Sculpting: Zbrush Modeling: Maya, 3D's Max, Houdini ClothSimulating: Marvelous Designer…
I'm working on this character asset, ~50k tris or so. Weapon and grenade model were worked on by another artist, whom I'm working with on a project. It's still a work in progress. Could I ask you for some feedback on the character?
hi im a freelance 3d character artist with over 8 years experience. im always on the look out for new contracts (paid only ) heres some of my latest works pm or email me at nicholasrhall@live.co.uk or pm me on here if your interested in me making some characters for your games or animation projects. you can check out my…
Hello. This is my latest project and i am kinda stuck in the sculpting process. I am trying to create a stylized character with inspiration from the Overwatch style. I would like some feedback/critiques on how it looks so far and what I can improve on. I especially would like some tips on how to improve the face and make…