"The button's location is [architectured] on purpose," Kutaragi added. "It's according to specifications. This is something that we've created, and this is our specification. There was a clear purpose to it, and it wasn't a mistake." Translated: Fuck you and fuck off.
Awesome! The Turnaround animation looks much like its an BeatnUp character waiting for someone to push the buttons ...now i really want to see his fancy attack moves!!
Sure it would, but you wouldn't learn much would ya? Use the Search button, and use the search term +opacity +bake . Also look at the Normal Map wiki page.
You can subdivide without getting the smoothing. It is a small checkbox just next to the DIVIDE button. Click it off, and then devide as much as you want without loosing the edge sharpness.
Yeah that's one nice case to work with! Got it in black. I just don't understand why the left the power button *inside* the front flap. Or am I missing something?
When you open the program, click on the center of the galaxy to get rid of the buttons, then click, drag and let go of the edge of the galaxy. Try to make it spin as fast as possible. Enjoy.
I wanted to not get too far without posting progress. I have more details such as pockets and buttons to put on and overall tweaking. Haven't touched the hands yet. Thanks.
I haven't finished, pieces still missing (feet button and hair drip) , modifications on the proportions and material changes to do. But I will still post some progression.
Dont have Maya to test but I think the script is running it twice for both on and off. Could test in the function and see if the button is on and off or use onCommand and offCommand.