almighty_gir : thx for the crit :D ok so here is a update right now im working on the anatomy and shape and silohuette of the face right now trying to get the anatomy down and making it look like the concept heres my update now im going to start working on the body and armor a bit, take a break from the face and analyze it…
Got a break in freelance, so I decided to start learning zBrush (more in depth) and realized I really suck at a number of materials. So I decided to go back to the basics and paint! I'll be updating this img with the collection (on top of dropping individual updates in the thread or elsewhere). I went with cube, because I…
Apparently I forgot to post the last space fighter update, now a few weeks old: The handpainted very low poly stuff is done, but I'dd rather show it off in an Unreal Scene. And over the next 2 weeks I'm forced to do some heavy duty HLSL & DirectX work.Suffice to say I'm going into lockdown, so the next update will have to…
No problem! I've neglected updates, so there's not really a surprise that the thread has been quiet. ˆˆ; Good point! I'll look into the saturation of the scene, it might be a tad bright. The lighting is kind of temporary as I work with placing everything into the scene, but I'll look into setting it up better to highlight…
Love the updates! :D I've been doing colour studies as often as possible (almost every day, between modelling). I'm not sure what the best way is to learn though. I know I should be targeting a specific area, but it must be difficult to gauge improvement? :) I was also wondering, how did you land your first job in art? And…
Q: Is it correct that the longsword is about 70cm and the sword of war 1.7m? Or is something going wrong when I import? A[updated]: If your weapon is the right scale imported in the sdk then you're good. There were some bad unit conversions on the old fbx files, I've just re-exported and reuploaded all the weapons, go…
^LOL typo... So the kismet thing is nearly done: -The cannons: fully working, timed according to their positions, matinee corrected... -Fire: Updated material, dynamic blocking volume added(damage zone)+ matinee -Copters: Matinee updated, so it run smooth and straight -added checkpoint -Piston: Don't kill the player if…
Hmmmm...the new update to UDK gives users the ability to bind UnrealScripts to Windows DLLs. This effectively extends the engine, and makes it possible for users to code their own C++, compile it into a DLL, and then use it with the engine. That will definitely make those unsatisfied with UnrealScript coding happy. The…
Been dormant on PC for a while, but thought I would update. Been busy with a lot of quick turnaround stuff, but things are finally slowing down. Never liked concepting fast (And that's all it's been lately), so looking forward to taking my time on stuff going forward. As an update, some sniper rifle concepts. If anyone…
I was thinking about OBJ, but i'm not sure if it supports Vertext colours. The suggestion of Vig is much more promising, try the fbx option. From my experience it supports quite a lot of options. You might also try to update the fbx format to the latest version (which supports both versions of max off course) since it has…