Interesting. I would love to see more variation on the floor. Right now it seems you use the same texture everywhere. You could have a second one going through the midle of the corridors and between the pillars in the big room, those paths were people would walk the most. Some minor height variation on the floor would do…
"Revenue was $426 million, a decrease of 29 percent compared to the first quarter of fiscal 2009. " doesnt' really mean much... it means they didn't make as much... but are they in the red or the black? The stock price is healthy, it's consistent, it's not in flux, it's even gaining. I would not be surprised if healthy…
+1 to that, also if you are gonna continue with this little critter might I suggest adding some more geo so you wont have artifacts in your bake..its noticable in the butt area pretty harshly! I do suggest to go back add more detail into your sculpt (Right now he feels a bit blobby to me) And refine your edges alot (trim…
Well you have to try and work as modular as possible. Look at your model and find pieces that can be reused in other assets and make them a separate piece (I'm not talking like tiny bolts, but bigger pieces like maybe trim or supports). For example, when I model a house or building for ue3, I make "legos", my wall sections…
Been working a little more on this environment over the last week! The focus of this week was still going over composition, trying to nail down what makes the original concept so good. Since most of the screenspace is the trees, I don't want the overall image to look so cramped which is why I've created more high-value…
Hey everyone, I was asked by Cubebrush recently to create a breakdown for this character to be hosted on their blog. I am mirroring the content here, as I feel it might be beneficial to folks who find it on Polycount. :) Approach I begin personal work by asking myself a few important questions which will help inform my…
the surface pro 3 is top notch hardware, no question about that, it is light it feels good in your hands. the fans can be a bit loud at times, weirdly mostly when using a browser. with zbrush it is all fine. Sculpting with zbrush is good, not worse than the wacom devices. But to me it fails at the interaction with touch…
I wouldn't personally bother upgrading your account just to make a website. Whenever I am reviewing portfolios and someone sends a link like that.. I usually will just look for the button that takes me to the standard community portfolio. I don't want to deal with weird layouts / color palettes etc. As far as descriptions,…
Intuitive insights for subd modeling cars in Max At a glance it's obvious you've put in some prior research which is a key element when approaching this type of object for the first time. So just a few additional points I think worth mentioning: * I'd suggest modeling the entire mesh as one object, to begin with * Use as…
From what I understand you want as few materials per object as possible. But two materials per object isn't unheard of. With environment art people seem to use a tiling + trim material for a single object at times. Objects usually have more than 1 UV channel in a game setting so I think that's okay. If it's a matter of not…