I think what you're doing is deflecting! Personally I haven't been on polycount all too often so I must've missed some drama but EQ's post already rings true , about that "Woe is me" part. You're so hung up on that quote that you had to quote it thrice and are missing the points of the other posts.
Cruddy concept one Thought a second delayed aoe in a ring around the black hole would be interesting. It would go off once the blackholes shockwave reaches the right radius. This would only be around 0.2 seconds or so. I think it may be a bit too boring though. Little runey details can only go so far.
Thanks for the quick replay :) I agree with you for the shoulder part and for the eyes, will try and fix that today. The neck part is long because of the famous neck rings witch I will probably add. But when I have a look at it now, its probably too long. I'm now doing a quick sketch of the ears :) Will post some progress…
I did. It looks like the main things are a loop split at the knee with the extra half loop in the front, like example A and an extra half loop at the elbow like this That's what I tried to emulate on my mesh, but mine has more edges around the limbs than these examples, so I'm not sure at what point these rings should be…
Really awesome work man. The interior is really great too. I think I notice some kind of texture error/mistake though? Take a look at your second photo. On the rear spoiler on the right side, on top of the Audi rings, there appears to be a black line going across. Looks like it could have been a mis-brush :)
nope, the description of the Balrogs in the silmarillion and in lord of the rings was ambiguous at best as to even the existence of wings. They were almost certainly metaphor, and an extension of the show the creature was made from. also, as we used the movie as a visual reference (to some extent, we changed the head and…
Looks good so far. But there's something not quite right about the hands. 1) The bottom of the pinky is too low. The base should flow along the line of the rest of the fingers. 2) The middle segment on the middle and ring fingers are too long. On the inside of the hand, the finger segments are almost equal. Make the bottom…
nah your right it liek peole the good and the bad come with it.... hey makkon we are stillgoing to do the fight scene with robot(not for dracten) for portifiolo so if you want after i get finals done ill get your character fixed and rig with new armour,havent seen you online mostly , ring a call sometime
Hi, Maybe the low needs more work on smoothing groups ? more sharp edges, easy to miss. Just happened to me , that i paid close attention to the smoothing of hipoly , and missed some important sharp edges on the lowpoly affecting the baked map. The gradients in the square-ring in top right of map could come from bad…
[ QUOTE ] The reason I've been at Neversoft for longer than any company so far (just hit my one year mark) [/ QUOTE ] Wow. That is not exactly a a ringing endorsement for the whole industry, Poop. Ive been happy at the same place of employment now since 1985. On the otherhand I am not doing something that I actually love…