I tried to import my mesh from substance painter to maya but I didn not get it to look right in Arnold. So I decided to start with the basics and follow the Arnold tutorials first. Unfortunately the files provided in the solidangle learning area https://support.solidangle.com/display/AFMUG/Learning+Scenes do not look like…
Hm, looks like a sub-d model. In that case, no need to overly optimise as long the desired shading is achieved. Maybe you find fitting examples in this thread: https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p176 or in the wiki…
There are plenty of great examples of gameboy models and topology. Check these out and see what they do and try to figure out why (also in a pinch, heading to the "How the F do i model this!?" thread and skimming through will help you understand the fundamentals behind why folks are doing the things they're doing. special…
Hey smart folks, I know a lot of you enjoy the occasional documentary, which ones are your favorites, and/or which ones are you looking forward to? Here's one I'm looking forward to, seems pretty awesome; [ame] http://www.youtube.com/watch?v=NrF0ew6PDX0&feature=player_embedded[/ame] A few others I've enjoyed greatly (many…
I am having an issue with CE3 where I create a cloth entity and follow all of the steps listed in this tutorial http://www.crydev.net/viewtopic.php?f=291&t=35508 This is the only tutorial I have been able to find that helps me. I am trying to create an entity (spider web) that reacts to the level wind or a wind volume. I…
Does anyone have any exterior lighting tutorials with Mental Ray only for 3dsmax? I searched 3d total and a lot f the tutorials didn't really help with my scene. This is what I had a while ago and couldn't achieve the lighting again T_T I've came a long way from this shot, I added more grime cards, a mountain, a decent GP…
Hey People, iam close to to throwing the PC through a window. The problem is: i want to create the basic human torso with zsphere but still be able to properly use symmetrie later on. The problem is: its impossible to create the second sphere in a way it is exactly on top of the first sphere, but everything else will F+++…
I've found my unwraps go a lot faster if I plan it while modeling. For instance, if there is a hard panel cut or sharp surface change, rather than just having 2 connected edges you can disconnect them and phase the edges through each other the UV "seam" is an inherent part of the mesh itself. Then I can just drop each…
There is a thing just for substance here http://www.polycount.com/forum/forumdisplay.php?f=84 You can make a normal map out of a height map just by using a normal node as demonstrated in many, many videos, and you should check out pipesfranco videos, though if you dont understand the official tutorials I kind of doubt…
I've seen this bug in Maya LT 2016. There is a scriptJob that runs which tries to add newly created components to the isolation but it fails hard at doing so correctly. Try running this script: [code] setIsolateSelectAutoAdd("modelPanel4", 0); setIsolateSelectAutoAdd…