Could be worth it if you're applying for a teaching gig at a for-profit school or workshop. Or you made a gumroad paid lesson for example. Someone might be impressed enough they'll buy your tutorial cuz you have creds to back your skillz up :\ .
This is beautiful and great design. I don't know quite about the merchandise workshop and it seems like Valve doesn't take eyes on that much since I see many items that accepted for such a really really long time ago. Anybody knows why?
@Konargus // thank you :) I've been updating this many times, so I decided to remove steam workshop thread and make new thread. thread link is re-directed here and please share opinions here. In-game video coming up
Every site has assholes, bu I'm not too sure on why you didn't just ask in Technical Talk about your problem, or here on general, since Workshop threads from the community tend to be all about sharing your work.
Awesome sketches. I'm gonna upload mine too. Recently came across about the gnomon online workshop. Check out the page and there a lot of free online stuff. http://www.gnomonschool.com/master/2013/ Check out the link.. Have a great one!!!!
Managed to finish this on time. At least according to EST on google :dizzy: Hopefully... Here is a workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=693725423 I must say that I even like how cracks on plastic shell ended up in workbench.
Got the item in-game, with the particle mesh accepted as well, but the particle effects for a Jugg blade just aren't lining up correctly :\ Once I get that sorted out, or an alternative to it, I can make my promo shots and place it on the workshop x)
I agree with Rhinokey and etb342. Many of your drawings seem a bit stiff, but with some reference usage and possibly going to some life drawing workshops (if they're available to you) it will help you immensely. It never hurts to go back to basic sometimes =]
get rid of the games workshop icons, like the dark angels logo on the boots. also, i'm struggling to see how or where he'd be able to move in that armour man, the torso looks like a solid slab of metal going over the abs, for example.
With the deadline for the Dota 2 Polycount Contest coming up (December 3rd!) Valve asked that we remind everyone has to finalize the revenue sharing option on their submission. "Each user involved in a submission must log into the Workshop and accept the terms on items they are to receive a revenue share from. If an item…