Just drag and drop the texture file (e.g. png, tiff, tga, psd,...) onto your 3D model and it will create a placeholder material with that texture applied. Alternatively the manual way: Open the material editor and assign a new material to your object. In the material under diffuse assign your texture file (again you can…
"To apply the normal map for each of the 6 objects making up the fish means I have to load the same normal map 6 times?" With 1 texture set, you should only have to insert your imported Normal Map once. Your 6 objects should be using the same material / texture set. This is defined by your mesh's material IDs, within your…
Get the hard edges, screen cap the texture window, manipulate the texture and use that as the base for the actual applied material. Hacky, but it will get the job done. If you are trying to mass produce textures for many objects, sounds like a tool request.
I am now experiencing 2 different problems with my latest attempt at quixel. 1.) When i hit 3do my obj model does not show up.. totally blank. If i load any sphere or cube that quixel has as an option... there is no texture applied at all.. even if i hit refresh. 2.) I closed it tried again from scratch.. even exported a…
I just wanted to ask since they both seem to do very similar things at this point since 3D Coat started adding PBR texturing capabilities to their software and from what I've seen in videos, they can basically do the same thing for around the same price range and purpose. So I thought it'd be beneficial to ask which would…
Hiring Texture/Material Artists for an in-development low-mid budget science fiction film.This will be for pre-existing creature model made in ZBrush, requiring materials done at photo-real quality for film production. The texturing will be based on approved concept art. Experience in substance painter is required,…
I like to use a multisub material in max and have the first mat black and second is white and use the texture baking on diffuse to create the roughness map as a tga file. When I try and use it in UE4 it doesnt work the way I expect, it actually feels like it just ignores it. I created a constant vector 3 node in UE4 and…
My Command and conquer Generals mod RA2: Road to Moscow could do with some more texture artists for skinning models. We have an abundance of models ready to be skinned from the Red alert two world and could do with some help getting them all done. So if you would like to help texture some RA2 models please email me at…