So it was mentioned over on the CGsociety forums and I gotta agree that the voiceover is really weak compared to the rest of the cinematic. Ever since Diablo III I've had the impression that Blizzard cinematics have gotten more and more 'on the nose' in terms of their subject matter/story and especially dialogue. The Black…
I'm not much of an expert on javascript or anything but that's probably how you would do it. The way I think it would be done is you have something like the thumbnail previews like McGreed showed, then use those to randomly generate the mosaic like Pior showed. Since they would be drawing thumbnails from specific threads…
I have to build upon what's been said here, videos are invaluable yet free, books are expensive yet limiting. Not to say I haven't made some purchases way back, deconstructing the elements for 3ds max and some other crappy book that ive also barely used/followed. Best books I buy for my CG tends to be architecture, Form…
You don't need to make it dirty, just introduce imperfections. Look at reference images and think about imperfection you see in them - Floor not completely flat. They're wood, after all. - There could be different in specs caused by marks left behind by people walking. - Imperfection on columns cause by old age. -…
Show us some complete wireframes of the shield? 2k textures are definitely too high (unless you just authored at that so the client can downsize as they see fit?) and also the polycount seems much too high. From that partial wireframe it looks like you've got a lot of waste, and what's up with the UV's for it? Depending on…
not bad- i need to do an armor piece.- couple o crits if you don't mind. -polygon distrubution seems random and could be used more effectively for a game res assett. -some proportions seem a bit off- length of the arms seems a bit short- feet are not shaped like feet. neck seems very long almost defeating the purpose of…
Along with the big issues that others have pointed out, it bugs the crap out of me that your buttons have down-arrows when you hover over/click on them, but they don't do dropdown menus. When I see a downward-pointing arrow (or anything that resembles a downward-pointing arrow, such as a triangle like you've got, or a…
<3 Nintendo Due to the fact that PS3 and X360 games will be written for a single thread/core for the first year, they will actually fall behind in performance behind the revolution. When you have a triple core processor, you have to make each core less functional, so when only using one it runs much slower, and then you…
nice textures! dig it. Not really too inspired by the design tbh. Looking ahead, I'd suggest including Zbrush in your texturing path, take the model in and do some specific surface work there for things that the PS filter / Crazybump just doesn't do very well (Solder, major dents & scratches). I think you could really push…
You also need to take into account bone LOD/culling (if your engine supports it). In bone culling you start losing the end of bone chains based on distance. If your model is in more of a relaxed starting pose you can actually start LOD'ing much sooner. This is particularly true with hands/fingers. It helps against the flat…