You have already gotten some solid feedback, but I think the playable area is too dark. Try placing a character there to just see how a player character would be visible in the current lighting. As I feel right now the focal point lies more on the back-wall than on the playable bridge area, and the cross shadows from the…
Your work is very awesome! Great job on that. Just a few things I think you could change: - There's a big black space between the header and your work. I would remove it. Maybe the header itself could also be a little thinner. - I would remove the comments section from your contact page. - Every piece should have wires and…
You have to break it down into small pieces, and then you'll see it's actually not complex at all. Most of this is just boxes. Some straight, some rotated (roof). I guess you're using Maya so for a lot of it you can probably just do automatic unwrap and stitch the pieces together on visible sides with minimal additional…
Very cool! Great silhouette, the form feels really chunky/solid and fits with the WC orc look. Only a few thoughts: 1. As an RTS building, maybe the player color should be more pronounced. The red roof is good, but gets a little lost from some angles. Maybe red banners or additional accents? 2. Without your title, I…
You're really nailing that mood man. It feels like a scene right out of a Chow Yun Fat action flick... err, but Japanese :) . How come the normals and reflection on the left pillar seems so strong compared to everything else? Would be awesome if those roof windows were staggered open just a tad seeping in some daylight.…
Hey Snedgel! The first thing I'd suggest is for you to have images posted directly in the thread rather than link to a DA page. I'm not an environment artist so forgive me if I'm not much help. I really like the colors and lighting so far right now, but the small details in the piece are coming off as noisy. Particularly…
Oops, forgot to say that that oval shape you have there connecting 3 horizontal roof beams, is actually circular and is only attached to the 2nd beam :P Also your environment doesn't match the length of the concept(that explains why your horizontal ceiling beams are closer than they should be). The problem is, you are…
It was a pleasure meeting you, Nysuatro! In fact it was a blast hanging out with all of you, guys! Yeah we must've been 15 peeps this time :) I also think Bruno took a picture. Nobody was posing for it though, but it might be nice to check out anyway :D But yeah, it's amazing how all the polycounters can be so awesome.…
Your sculpt is awesome! Yet your textures didn't translate very well. I think you might have some weird shading going on in your diffuse. (like the side edges of your tiles on your roof).....I'd make sure those were a shade darker than what is on the top. I'd stay away from having your wood grain lines be black, makes it…
There was a probe in the earlier versions too, it's just that there was no 'front' to the scene, so I'm presuming it ended up looking weird because you're seeing the skybox instead of more walls. Hopefully my fix from today should help that. But yeah, every test object has (and always had) its own reflection probe, and…