@ adam yeah would be good to move this to technical talk; seems to be more about that than showing off the bits now. @Vulmer You need to connect this to a specific post process in order to get it working out of the box. The one that works by default can be found in UTGame>Effects>FX_HitEffects and is called…
ah okay then no texture matrix but manual texture image... I am also just looking at the sourcecode of the "mix" map, the code was actually meant to support hardware blending of multiple textures (any multitexturing card with more than 2 units could render this in singlepass) but for some reason it looks like its not…
Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
You can apply here : https://smrtr.io/77_bf Are You Looking for a Great Place to Work? Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
You can apply here : https://smrtr.io/77_9t Are You Looking for a Great Place to Work? Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
UE4 MARKETPLACE: https://www.unrealengine.com/marketplace/en-US/product/420207eb01a34d7ab09fb8f4cfaa8a8d trailer https://youtu.be/_jXzEngmucQ overview https://youtu.be/P6fO3xx-Bp8 The flexible and deep modularity of this pack helps you to create a big various squad of soldiers from different countries. There is a smart…
Maya is not without its heaping helping of bugs. Your experience will also depend largely on which version of Maya you are using. I find 2013 to be the most stable, least buggy version so far, although I haven't really given the newer versions much of a chance since the service packs have been added (though I am growing…
CE3 SB allows us to import texture tiles into the game that are placed down directly onto the terrain. So I have taken a height map which is 512 X 512 pixels and then put together in photoshop the texture for the terrain surface which is much larger than the height map at 8192 X 8192 pixels. The reason for doing this in…
UDIM is nothing more than a standardised way of organising multiple materials - it has no relation to rendering at all. Any engine that can make use of texture arrays (or equivalent system) can render matching materials with different textures in one batch - any engine that doesn't can't. If you want a UDIM implementation…
As long as you the same material assignment in your 3d program as your original file, when you import the new model most of the work should just update in Substance Painter. Sometimes you might have to fix some of the masks of the fill layers. Sometimes I forget what I name my material in Maya then I have to go back and…