Am i also the only one that would've liked to see a departure from the regular "realistic" greeble approach to sci-fi (im looking at you halo/doom3) and an embrace of the weird and stylistic art of the original games. I was totally hoping for monster design that took more inspiration from Darksiders - still has some of the…
I guess you carry it around with an anti gravity gun? I think a little more reference hunting and the stylizing some of the ref would be ideal. It seems like you kind of free styled and skipped over a few common things that logically should be there. Like handles or loop holes for ropes. What does a chest do? Protects…
Ok so I too feel kinda odd about the superkid aspect of it. I mean, I am all for respecting the original material but in a way this just look too ... staged, if you see what I mean. If a kid has such strong skills I would expect the visual style of the movie to reflect it, almost in a Sin City way - Showing the "berserk"…
Ok, progress is a bit slow, mostly gotten to do some optimization done and made some UV planning. Right now my main problem is how to meld the track-armor into the tank better. Here's how it looks: What I'm curious of is what the best/most optimized solution would be to it. Right now those pieces of the mesh is separate…
Oh interesting! nr 2 was definitely a great game. I hope they'll add some more depth to the gameplay though. They have such a huge world, but it ended up feeling lifeless and dull after a while. All the scripted/premade missions, collectibles and challenges just all felt the same in the end. If they'd combine the huge…
Your enviroment pieces are your strongest work. The loom and the bench are good pieces. The texture on the fountain needs the texture pushed a few more steps before I would call it finished...find some reference of a stone fountain..and try to recreate it. Generic space armor guy looks unfinished. Also for 10k faces? there…
Seriously being a whore sometimes :p But nah in all seriousness , Ive never had luck in the past with the whole process of emailing a company going through HR and dealing with there nonsense, all my jobs came from either knowing people at the company /directly being in email conversations with them. Or literally knocking…
the problem you run into is that usually animation is closely tied to the game engine format used. therefore, the program used for animating forms the backbone of the pipeline in most cases and cannot be switched easily. transferring animation into their software usually means lot~s of trouble that is simply not worth it,…
I would have to echo Thegodzero's comments. Target what it is that you'd like to do at a game company, and focus your portfolio towards that. Do you want to animate? Your reel doesn't really show anything that a game company might be looking for in an animator, character motion cycles, player actions, etc. Do you want to…
Thank you for all of the crits and feedback. I did some tweaking of the proportions after hunting around for more references, hopefully it's closer to what it should be: Now working on fixing the modeling on what you guys pointed out. Silly question though, what's a charging handle O.o I tried googling it and all I saw on…