As long as they make it better, they could easily re-interpret the creature design. Giger's still around and he has what, 3 decades' worth of nightmares accumulated for inspiration? And now that it doesn't have to be a man in suit, they could really set him loose... In fact I'd prefer them to be daring and take risks with…
Hey poopinmymouth have you tried mudbox2009 for painting and drawing ? Quite nice to project decals too In the process who did the actual painting on the vinyl ? or did you just provide the 3D file to the factory ? here is a really quick test I did after I was done with the murloc in mudbox Julien lefebvre
lol yea, UE3 crashes so goddamn much. I've been making some MP levels for a game and it drives me insane. One day, it crashed every 10 minutes until I deleted all the decals from the level. Overall I like UE3, just wish it was a tad more stable.
I agree with resistant, and if it matches the mood of your mod, maybe some decal skin variations, like maybe stuff that they scribble between battles. It looks like they're vehicles in UT2k4 which means you could conceivably create a few varying copies of each vehicle class... just to make things interesting.
Hammering out more models for the scene, and started on one variation of the wall (this one will only appear once, but smaller variations will be coming). I also got the floor texture in there. Once I flesh out the scene with all the models + texturing the models, I'll start working on Decals that will help break the scene…
Thanks! __ Revisited the trees / bushes and added some variety to the smaller foliage I'm also quite happy now with the interior lighting, but the whole room still needs to be a lot dirtier / messier. I was thinking of a lot of dirt / leak / rubble decals and more stuff lying on the floor + the vertex painting needs to be…
Hey, I cannot believe that so much light would pass through those dirty windows. And why is there fog indoors? The dirt and grime is applied on every surface like all surfaces in a hospital are made from the same material. The decals are stretched and have visible seams. The lighting is flat - doesnt have directionality -…
Don't know why aren't you having comments, but your work is freakling good. Maybe because Saint Seiya is not a popular theme among PC members. Mas falando como brasileiro, e também fã da série, tá muito foda, estou curtindo muito o resultado. Manda bala, que tá demais isso daí.
Thanks for the positive Feedback guys. Here's more progress. I've reached the point where you might not notice what has changed at some point ... lol Mainly added details to the frontsights/barrel, decals on the receiver and stuff on the other side of the gun. I am planning to give the buttstock some special treatment,…
Hi guys, I've worked on the environment a bit. I now have a adjustable lightning blueprint. I've set the delay to low for testing purpouses for now. Also did a low detail landscape based on real world data, thanks to google earth and photogrammetry. (Yes I rescanned what google scanned from the app)…