Hello guys, I am new this community. Looking for some feedback for my design. Please feel free to critique my game character design - https://www.behance.net/gallery/180357369/Afgisblade-Mythical-warrior-character-design
small macro script to display the number of tris in an editable mesh (I know there's shortcut 7 key but it defaults to a load of bolloxs, besides it's easily extended to show a range of values.)
🌟 Introducing our latest Unity asset 🌟 ☸️Player Status Pack 01 🎥 Watch the full demo video on YouTube and get a quick sneak peek in our YouTube Shorts. 📺 Full Demo Video: https://youtu.be/HmKxnmYGPdo🎥 Short & Sweet Sneak Peek: https://youtube.com/shorts/jEBkvk_uT8E🤓 Explore this VFX Pack now:…
Does anyone here used datasmith files for games? What about optimisation and workflow? I have a huge model exported to datasmith (pretty similar to Hillside Sample), and I'm figuring out what is the best pipeline optimizing it for game
I've come to the end of this project, it's about as far as I can push it with my abilities. Naturally there are things I'd change, but time is no longer on my side. Heres a few more progress pictures and the final shot at the end. This was the first initial block out of where the different materials would go.I did some…
Hasbro's $1 billion bet on internal game development Head of digital product development Dan Ayoub talks about the toy maker's plans to get back in the game. https://www.gamesindustry.biz/hasbros-1-billion-bet-on-internal-game-development
Hi guys, what should I do in this scenario for UV mapping? Say the model is being made for production, not games. Should I UV unwrap the high poly and texture it directly? I ask because in this case the shape of the low poly drastically differs from the high poly. And more in general I'd also like to know how UV unwrapping…
Hi, I have this issue with smoothing out my mesh in 3dsmax after exporting from Zbrush. I retopo my mesh in Zbrush, import it into max and magically smoothing groups stop working. The only way to smooth out the mesh is to apply MeshSmooth. Is it just me? Can anyone confirm or provide a fix?