Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeees! Cloth physics on armor! Proper dual wielding with combos! Massively improved lighting and physics! Enemies you can't backstab! Changes to the environment! Semi-Cheap Deaths! Improved Particle Effects! YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES. According to the FAQ the estus…
oh yeah, don't drink Bud, Coors, or pretty much any beer that has big neon signs in bars or has TV & Radio ads (they're spending more money on advertising than actually making a good product). Stone Brewery is based in San Diego and makes some good beer and I'm sure there's better stuff that doesn't get distributed outside…
Been texturing over the weekend, nothing is set in stone yet, I'm still experimenting with color schemes, and a lot of the rough edges are going to be ironed out. here's a quick render I threw in marmoset. I would love some input from you guys! P.S: some mirrored elements have reversed typography, i will fix that later by…
Yesterday I worked on a texture for our game. We already use the sand texture as a base in the game and with adding a transparent texture with some pebbles, we have created some variations in the ground. This will be randomized placed nearby bigger stone assets. I have created it by rendering a picture in blender and then…
I loved the door-opening SFX, true to da source. I hope they bring back the weird stuff as well like blood/acid falls for walls, those huge eyes that open as buttons and of course the tortured faces in the stone What the creatures need in my eyes are the bright, iconic colors. That would distinguish them from the world as…
This looks pretty fantastic to me. Did you have reference? My only crit might be the ornate leaf area at the top feels a bit of a stretch to be chiseled from stone like that. I do think what you have here looks really nice. Is this already a vast improvement from what you turned in as your test? I wouldn't mind seeing the…
Coming out great Kenneth! Definitely tweak out the contrast in the lighting some. I'd really say push the color palette with the lighting more. The modeling is fun and the texturing looks to match the modeling. The stepping stone rocks could have more faked depth to them. Add some fog to the scene (if possible) to give it…
i also think the shader has a good deal to do with it, clouds are really fluffy and absorb tons of ambient light making them almost glow, right now they have a very solid hard matt material that looks like stone. this is really interesting, i kind of want to try something similar with crazy bump, cause i havent really got…
So are you doing techno / trance album covers yet or what? Wasn't gangaman in the music biz in Amsterdam, you know, ran a repository site when Q3A was big. If he's still around, he might be a good first stepping stone toward getting that happening for you so you can make some cash of these things. Money is such a good…
When I posted my new site awhile back, I got a fairly positive reaction (excEpt from Rick since I'm still living in the technological stone age), but I was basically just following what Jon Jones wrote about portfolio sites. My site My graphic design skill suck ass, but I did my best.