Silva_Spoon: Thanks for reply! - It seems like you don't have any kind of "Volume" Or "Assymmetry" Slider which Jason Osipa used, or at least they are not visible in your image. (cool looking head BTW!) - The problem what i have is only evident in this kind of situation; - A is controlled by SliderA and it's effect is…
thanks for the replies guys/girl! no update in this post yet, just some replies. Vig: thanks :D . i'll tweak it next time. seforin: yeah i usually do it that way too but this time i felt pretty sure where the geo was supposed to go, so i modeled it all (everything copied from one hairplane so the uv's are ok for later) and…
@Donato Thank you for the compliment. I learned a lot from the last environment challenge so this one is going much smoother for me. I'm also allowing myself some artistic licence so I don't spend forever trying to replicate the concept art exactly. That was my main problem in the last challenge. :# I wouldn't worry too…
You will not be concepting unless in very small teams, so focus fully on your 3D. The stuff is not bad, but at 25 youre behind. The mixer is nice, especially if you did all of the image, but the rest seems way below. You need to be able to get the whole highpoly > lowpoly baking workflow down and know how to texture…
Nice !!! I think there might be some scale adjustments to be done later on with the effect as a whole, but as far as the fireballs themselves are concerned I think they are perfect - they look very, very good. Great job ! On my end I have been exploring the technical steps required in order to add an FX emitter to models…
Lets break it down. Low poly model: You have used far too many polygons for something like a bin. the model itself is nice and clean but too dense. Avoid modeling bevels and small bumps into low poly models. that's what the normal map is for. also you could do with using fewer segments on the cylinder. Unwrap: You should…
Hey o/ Im really sorry for the time away from this post, i got a job on a studio and it has been my main goal, i also got into college so im kinda spliting my time in between personal project and duties. So, during the time i had to work on it, i finish the tree bark almost completely, i just didnt post it online so i…
Sorry it's taken a while for me to get back to this, but I made a quick example. The reflections in those night photos are extremely easy to replicate as long as you have a modern reflectivity BRDF like Blinn-Phong or GGX. Phong might not work very well. You certainly don't need to use an anisotropic shader. Energy…
Hi guys this is the promised post of our environment concept (which we are still currently refining). We owe a great deal of credit to our 3d Architect Rumzi who managed to PAWN all specs given to him. We start with the vision: Our vision was to replicate the scene of the London riots, so we first kicked it off where…
I haven't read through all of this thread, but I saw a comment earlier in which OP mentions they tend to spend forever trying to get something perfect but never feel satisfied. In my experience, this kind of indecision usually stems from not having a clear goal. In the case of sculpting, this probably means you aren't…