I want to add that any games or 3d program having programming classes isn't in any way comparable to a CS program. C++ (or any other programming language) relates to computer science like 3ds Max or Maya relate to 3D. They are tools. If you read the stickied thread carefully then you know that you want to learn principles…
Remember, people here are trying to help you. You may not have asked but, what you stated: "I could also think of a blank/white roughness map, since rocks for example have no reflectivity." - shows that you don't understand the concept. As mentioned above, everything on the planet that is affected by light has reflection.…
Changing it here will have no negative impact on anything nor lead to any chance of corruption and so on. Changing that is the normal way to go. Pretty much every level out there uses this property on at least one mesh, if not tons of them. I've been using that property aggressively since 2002 and never at a single point…
Site is solid. The work is decent, but the choice of pieces is a bit odd. Being a prop artist is a position that isn't as widespread as environment artists, which handle props and everything else in the environment. The problem is that you only have a couple isolated props, but haven't tackled any environment related…
-Yes, I use scripts I mostly come across them (on forums), rather than go looking for them. -Forums/friends -I think Mop covered that very well. Not entirely related, but a software synthesizer I use has its own format for automatically installing presets/skins/whatever just by dragging the file onto the program. Very…
When I was at uni, out of my class of like 60 students I heard only 1 got a internship at a games related company in a "QA" position I think, and the tasks did not involve anything productive as far as I know (for example, coffee making). I browsed pretty much every company as well and only found about 5 companies in the…
[ QUOTE ] Oh, has anyone else suffered sound "popping"? Like when two many sound start at once there will be a delay/repeat/pop? Im using a nforce sound system if its related. [/ QUOTE ] Someone from Valve said to try turning down your sound detail (which shouldn't have much noticeable affect on gameplay but may help stop…
in that third one you've got more 'split points' than 24 - you've not accounted for the verts on the bevel faces (another 32 at best) and.. Quibbling over whether extra vertices get sent to the GPU or not is basically a waste of effort from xbone onwards - that stuff is cheap and unless you do something stupid your top…
Hello! Some time ago I finished a project and thought I’d make a breakdown of the whole process from start to finish. This is not a detailed tutorial for every step but rather an overview over the process that I hope will help people (especially beginner 3D artists) get a better understanding of how the pipeline works.…
Hi there Cory ! I can now tell that the issue isn't CS5-related, as it was also happened with CS6. IMHO this is definitely just a very unique case probably related to the unexpectedly large desktop composition I was asking of my system, and the very unusual (and likely untested) exotic display layout. And while it is true…