Well, FBX works in UDK without any problem. But MrNinjutsu was right, when I offset the Uv's it's not all messed up like before with OBJ, so thanks man. Do you know why it does that by any chance ? I like to know why ^^.
mr_ace: Thanks for your feedback, don't worry it does not dishearten me, if anything it motivates me even more to keep practicing. The Cowboy sculpt was a rework and is over 2 years old now. That was when I first started learning ZBrush and I was like "Wow , this stitch looks cool, I will put it on everything that is…
ohh the last picture is a render with mr.As you can see, the seams show up and well the left side is flipped. I've encountered a similar problem before with an old project. I wasn't able to solve it.
Sure is MrRik. I want my characters to look cocky, confident an slightly angry. And I want them to have lots of character. S_ource. Maybe, maybe not. I realy dont want her to look like the standard polycount-barbie, but that does not mean you dont have a legitimate point. I'll have to look at her in a week or so to get a…
@mr_ace: Thanks! Blood updated @cptSwing: Thank you for your C&C @CyberGameArts: Lol, your to kind:) @KartoonHead: Thank you! RE: The negative values in my NRM map. Those are project errors from parts that are under other geo. None of them are visible. RE: The baking error on the stock. Thank you for pointing this out...…
@jose.fuentes none taken. thanks for picking a favourite piece, it gives me motivation. Thanks for the advice, I'll be sure to practice a particular style until I can mimic that studio's style. @MrHobo Thanks for the advice. I'll hone my skills to the industry's standard before applying for jobs.
Thanks for your comments. @mr_ace: I will try to improve the plastic parts. The whole gun is not painted green because I thought that it would improve the readability at distances (with the contrast of the dark plastic stuff and the green metal) but I know it looks a bit weird at the moment. @Spyff: This time I tried the…
that was a stuid move from their part. I don't care, they need to bring it back to the general talk forum X-( The other thread was not just a tech and FAQ thread, it was also where we could talk about updates and upcoming features of the software without having to make a new thread each time... Mr.Chadwick, you gotta bring…
@Macattackk: The ground fog is a particle system that ships with the CryENGINE SDK its a ground fog particle. Thanks glad you like the progress! Really enjoying making this! @Mr_Paris: Im going to start detailing the scene as soon as I have the couple of remain assets completed such as the Doors and the Centre Ceiling…