wow, loving those highpoly sculpts, been playing the shit out of this game since I go into the Beta, I hope everything goes well for you guys! you deserve it, the characters are amazing, everything from design to animations is just superb!
Ouch : P Dunno what youre implying, highpoly looks pretty professional to me That AO on the lowpoly really kills it however, waay too strong its a very subtle effect in RL, you have like 5x as much as you should
If you are going to be baking this my recommendation would be to make sure you smooth some of those sharper edges on your Highpoly as well as making those metal straps on the chest a bit more pronounced so you can get a better bake.
Time for an image dump! Done now, pulled an all-nighter to get all of the presentation stuff done. Steam Workshop Page Main Presentation Image Highpoly/Low Poly Wireframe Texture sheet Bow Reference sheet Helmet Reference sheet
i always forget to do this. XD also it looks like i had a few highpoly screws hidden inside my mesh still. got rid of those, along with a bit of extra cleanup and managed to get this down to around 8100 tris.
You don't need the High poly Uvs if you have a Uved low poly you are going to bake to, you can say export and import the highpolys vertex color to Xnormals then bakedown the polypaint with vertex color ticked, at least as I understand it.
thanks you :) i will start doing some practice challenges .. Challenge : Creating normal map for a props just using photoshop . no highpoly or baking Time : 40 min i did some bad unwraping :s ad having some seems
If you're going to be showing the wires of your highpoly source models in your portfolio, I think it would be a strength to have some examples of both - the attentive lead looking at it will probably perceive this as a positive example of your knowing more than one technique.
yeah i'd either say lowpoly is all hard edges, the highpoly could also be the culprit if imported from zbrush. also check your uv map to make sure all your edges are merged (uv editor -> Polygons -> Merge Uv's)
ok thanks friends. its is the highpoly model. there is no planning of texturing this model. its is just an exercise on the modeling part. as ericdigital said i need to add some more detail on the boots and some forms on the arms. thanks again. i will update soon.