couple things: you can turn on the distortion shader: https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/Maya-Modeling/files/GUID-637CCCB0-3513-4DFD-A8D5-EB1AB5CCEB9D-htm.html you can get the UV shells texel density:…
Thx Eric, I am not sure about the "whole unit" part: as my bedspread polygon are not even quads, the uv shell will naturally be in different size. Say I align the large shell to the top-left of my texture space, then cut and stack them, I don't think they can be aligned perfectly to "whole unit" nicely (unless I plan the…
The mental ray padding makes it unusable, no matter what you're baking. I'm not sure which version it started doing it 2011 or 2012 but I can't use it until they fix it. That's total garbage. Not to mention it applies the wrong background color to the normal map, even if its set correctly in RTT. Annoying but can be worked…
So I guess I'll post from older to newest, and keep updating as I go along? I'm currently pretty much at a place I'm not comfortable with yet, and I really hope to improve and eventually start doing 3D modeling.. and hopefully get as good as some of the members on here! For now, I'm trying to improve as much as I can in…
The slowness of the ribbon is quite painful, indeed. The graphs showing how far along the 'diet' and 'ui' are are worrying as well. 2010 and 2011 were part of xbr?! That's disheartening to find out, given how I certainly didn't experience any speedup in them! As mentioned, the interface is unresponsive, and when compared…
Yeah, I think last time I tried XRefs was around 2012-2014 as well. Well, bummer. Refs are so handy in Maya, after working with them I can't even imagine any really robust and flexible workflow in which you can roll out some major updates to rigs during animation without it. Renaming is one thing, but something more…
HI LEE. I have little comments...Mainly cause I'm not exactly a character person. This is going to come from whatever lady side of me I have left. personally I think the make-up can do with another pass? less red? Perhaps a smokey eye even…
I know you've already started texturing this bad boy and it would be a pain to go back and change the model, but the overall design and silhouette are lacking. You have a lot of detailed area's in your texture which isn't to say a bad thing but because the basic silhouette is little more than a boxed T-shape the overall…
I noticed that with Nitrous 11 the wireframes tend to flicker when 'gradually improve quality' is enabled. This doesnt happen with Nitrous 9. Any ideas?
Hello! I also decided to participate in the contest. I want to do a redesign and make an illustration of champion Kayn. Now I sketched the composition :)