Believe it or not, I actually bought the surface pro, and suffered through it because all of MS talks about how good it is was a lie. At first no one had the screen shield as soon as it came out (which took me a while to find.) Windows 8 sucked (Atleast for me, because I am not a big fan of Windows 8 for certain reasons.)…
Your materials look great! :) Favourited your thread, I hope I can give you some valuable feedback ! I think your marble material looks good, especially the golden trims and the pattern variation push it. What could be improved in my opinion is your roughness map. It oculd use some (very sublte) but highly detailed surface…
The albedo textures listed in that tutorial are merely examples, not absolute rules you need to follow. The albedo of a a surface type, like brick, will vary hugely depending on any number of factors, but especially the simple color of the brick. No you should not make the value of every brick texture match that chart. The…
When it comes to retopologizing, you really only need enough polygons on the target to create the shape that you want the new mesh to conform to. There would be no need to export the highest subdivision with a few million polygons when more than half of those wouldn't even be changing the silhouette. As for decimation, it…
mmmm.. A nice way to get Bronze, is a very dark reddish/brown diffuse, with a copper/yellow-ish spec. Seems like a lot of the grout and surface materials aren't really matching up IMHO. I really think the flatter/exposed areas should be cleaner, while the recessed areas are the parts that should accumulate the grout.…
That might work. RealFlow would solve the problem of drops running into each other, growing and shrinking as volume is lost and added, as well as the water running down the trail, thinning out and disappearing. You could hand animate one drop/trail and copy it a few times. That could work, the particle system has the…
I had an instructor that would set all his normals to the same group he said that he just painted in his edges hard. He was a lead character artist for Star Craft Ghost. Maybe thats just for characters though. The instructor i have now always adjusts them according to the surface and how he wants the edges to feel. He…
Hey, Adam looks good, but again the texture is holding the prop back a little. The only crit I have that hasn't been mentioned is on the flat octagon surface coming off of these 6 cylinders (right at the camera). The white chipped parts are very unique and make it obvious that it is tiled IMO. One thing you could do to…
Pogonip: I dunno pogonip, Epic swear by max for high poly work. Use edge /shift + move instead of extrude edges tool... its really designed to put wrinkles in a surface, not for pulling out surfaces from an open edge. Skrubbles: Im going to pull and id software here and say "when its done" (Ive always wanted to say that!)…
If you can somehow manage to get detail textures working (ie. blending a highly-tiled, lower-res greyscale "detail" image over the top of the main texture), you'd be able to do the ground like Stalker does it. They just kinda have a generic muddy/grassy detail texture which is blended over the top of 2048x2048 diffuse…