Thanks :) I actually agree with you, I was looking for ways to get some red/deep orange in there. The best idea I had was to switch on the rear wing lights which are a reddy orange color, and then I can also have some nice irradiance light around there. It's something I'm considering, but I've set up the lighting to draw…
There has been a lot of great advice given here. I hope that you are ready to hear it, and can incorporate it in time. I just wanted to give 2 cents on something specific you had mentioned earlier. I do not interpret the concept behind that phrase as being something that you can simply check off the list after some period…
I'm not sure if you're still having that aspect ratio issue but some people are reporting that manually setting your aspect ratio in the options fixes it (by default it is set to auto.) Also, if you set the CPU priority for the game from High to Low/Normal, some of the stuttering will go away. You can also try disabling…
Hello all! Im making a robot who has an upper and lower elbow. I have successfully created an ikfk blend and have been able to get the fk to snap correctly to my ik. However when snapping the ik to the fk, I can only get the wrist to match positions. I used the upper elbow as my pole vector but i think i might need to use…
Hello, so I set the project to this main file, and opened the scene for this rig and this is what the viewport is looking like. Instructions for the rig are: Below are the steps to load the character’s textures: How to Load Textures in Maya Open Maya. Go to File > Set Project. Select the main folder of the project you…
Hey pbot, To start I totally agree with nbac, alot of your details are getting lost. But a simple AO/Cavity or even just greyscale extracted from your depth of your normal map could work. But aside from that, I see that your trying to match the concept better with the rock type. However its going too clean/white for my…
convert your dominantDirectionalLight a dominantDirectionLightMoveable and hook it up to the "Target" of the Set Actor Location node. Uncheck "set location" in the Set Actor Location node properties. Crude, but tested and works. When the level loads it'll add a value of 100 to a float variable. That variable is then fed…
Man... This shader is sweet! Check the "Rim Map" texture input. Its not working on my end at least. When I plug in my mask it does nothing. I had to photoshop/mask out the rim in the interior areas. But what you see here is what I was after as far as the rim. I jacked up the settings on the rim way past what the slider…
cool, I've always wondered how to call multiple UV sets in UDK ever since Tor Fricks Sci Lab with 1 texture. Even after downloading his scene I didn't understand. Looks like just a simple click in the Textuer Coordinate node? I'll have to give that a try sometime. Do you know if there is a limit to how many UV sets a mesh…
Thanks guys for the great feedback! I think the reason it seems like some things don't cast shadows is because the settings I've set make the shadows really blurry. So what do you think, maybe I should make them a bit sharper? Although the yellow/orangey lighting is intentional, to get a warm summer/autumny feeling, I get…