The knees look too manly: http://www.mikerusby.com/images/kit.jpg Photoshop selection error in the center (light halo): http://www.mikerusby.com/images/pressguys1.jpg Some of your work looks too video gamey due to the way you've lit them. I think you need to re-present the ones that have this much contrast in them, that…
I added a few more bits to the original shot and started working on the second image I want for the environment. I know I still need to change a few things around in this new shot and add more of the elements I have in the first image up into the second image for sure but I would love to know what you all think about where…
Too many clicks to see any work in a larger size. The rock props dont look like rocks. Badly damaged wall has way too much AO baked into it. I dont like seeing the wireframe overlaying 1/2 the image. Show a final render and a Separate full wireframe shot. Seeing a lot of stats ontop of final images looks annoying as well.…
So i realised i had messed with the hue/saturation in the previous image after screenshoting from Cryengine, which may have made the skin tone appear more grey than in this image,which is now straight from cryengine, i have also added a rim light here and tried to dull the eyes and belt buckle a little, still things to do,…
if i understand you correctly, then you can just use clipping mask. its the same method as below but instead of text you use smart object. http://www.shutterstock.com/newsletter/205/Using_a_Clipping_Mask_in_Photoshop_Fast_and_Easy-2.html after you do that, you can load selection of the main image and apply it as the layer…
Just get Photoshop CC for the monthly subscription. It's really cheap when compared to the cost of Photoshop if you buy it outright. Plus updates for the CC come hot and heavy. Just last month they gave Photoshop CC users the ability to keep your images as live links in Photoshop, so no more constant reloading images and…
Expand your title banner; right now the font is too small and blends in with the rest of the site's text. Consider creating a banner for the title. I'd expand the images to fill the entire banner, moving the changing the text to either left- or right-justified. This will both give you larger images in the same screen…
your work isn't bad, it has a lot of character, but your website is really killing your presentation. Your images take at least 3-4 clicks to get to, everything is small and your images look compressed and have some sharp anti-aliasing. I'd make it easier to get to your art (3d Art > Environments > All your Environments)…
If you go to the UV Editor Window menu Image > Image Range options, you can change the range there. Additionally, the visible image range has no effect on tiled textures; textures tile infinitely in all directions outside of the 0-1 area regardless, so this setting or having UVs outside 0-1 won't affect your texture…
You can start exactly like you started now, just bear in mind that it have zero real world usage. Best way to do it, is to paint out pieces and scale image near character to get an idea of scale. Or add character to your image, whichever you prefer, I personally scale image plan near character in 3d app. After that is just…