I like the idea of combining to distinct ancient civilizations' architecture. Maybe the older civ's ruins are in a very bad state and the new civ which was more advanced tried to maintain the old ruins where there is critical damage and further and expand the facility/temple. The red ribbons are really awesome (I love…
@PJPayne yeah the broken beams, I think it should be simple enough. The textures I am talking about are the roof, not sure if it is ceramic or painted. The walls could be sand stone or concreate, they also have faint lines that kind of look like bricks when zoomed in so maybe it could have a layer wearing away over the…
Ok guys, here is my second WIP form this project. Las few days I started adding the second detail pass. Mostly focused on breaking up the big forms and elements with secondary details like stitching and folds. I just need to finish a few more bits over the next couple of days and she will be ready for the final detail pass…
Dude, awesome work! My feedback so far would be that you have some random scratches and dings on those red trims, but not so much edge wear where it would naturally wear down over use and age. Those scratches that you have added make it seem like one-time damaging scratches on the paint but it would be difficulty to reach…
I'd include an e-mail link on the title banner, and your name and contact information on the images. On a side note, your "Oregon" scene seems more like something from southern Arizona or New Mexico. Have you thought about adding more decay to the abandoned mansion? Heavy dust, cobwebs, and water damage would seem to fit…
Will coding help me make more usable and well-designed environment art? yes it will, Knowing scripting in max/maya can help you setup scenes and debug them much faster. knowing scripting inside of unreal/unity will help you create fx (rain/snow/storms) in your scenes which will help you create better art. visual scripting…
Another sweet concept art image. Idea behind this is the character rolls a barrel of sticky flammable tar over a rectangular area. After a short delay a plane flys over and drops bombs down in a line. Dealing damage and igniting the ground for a small duration. The tar would slow. Though with this it means I have to…
Update Here
we are again! And we have some new stuff to share. Because of our
main semester project at our university, we didn't have a lot of time
to work for RumRage. But last week we could manage to find some time
to produce more new assets and features for our game. The
current title screen after starting a game.…
Speaking of cool old games, I was wondering if anyone could help me track one down that I can't remember the name of. In the game, you could control either a helicopter or a tank, and you could switch between them when one got really damaged. If I recall correctly, you could only use the area available at the start (it was…
Well maybe you can still make the scene but not the content therein. So say instead of going futuristic you go hacked up end of days scrounging materials and slapping those around that resembles this area? Or a hardcore damaged version of it? Otherwise yea you should go with something similar but not that one, usually most…