Hello, I am Praveen kumar Maya Rigging and Modeling with over 7+ years experience as a senior Rigging artist In India. - Taking 3D Rigging my specialty. - I have strong Knowledge in Maya Rigging and MEL script skills, and am confident taking a project from A to Z with the best possible level of quality. - I have done lots…
this is a awesome scene and can see alot of awesome work thats gone into the scene here are some points you could address. i guess u are going for the strong light thing but it feels abit too strong as others have said. trying turning bloom down ok i made some points when i watched the video 0:26 floating machine 0:32 no…
It is called multi-direction displacement in Blender. This is the only thing I know about it other than what you showed :D . I think this should need 4 channels (r,g,b,a) to store the direction and the amount. A positive side can be against simple displacement is that you need less detailed basemesh with this. The ear or…
Thanks for the info, nice to know that I won't need to bother messing with MR for bakes. I've been using scanline and hammersley since I started. I've been importing/exporting OBJ between apps, not using go-z. Everything has default materials applied to it, I even merged the 2 objects into a new scene and the problem…
Thanks guys I will check some of that out :) Tomm - I checked out that Carbon Based Lifeforms song, that was really good. Have you got any more similar style songs/artists that you would recommend? Can you recommend any like upbeat dub step/ electro music on Spotify? It seems to have a limited amount of Dubstep on there…
Hey Alberto, If you bring it into Z-Brush, just export it back out as an obj, bring it into max/maya, and render to texture. That's what I do at least. I'd be interested in knowing if there are faster / more awesome ways out there though too. The flipper switch is lookin a little high now in its height. Also, if you want…
Sry for taking so long with replying, so I got the bubbles all figured out! they look very nice, thanks for all your help :) :) one problem I am having is that when the emitter is not in the players screen the particles disappear, I'm assuming this is something to do with LOD, and I cant find the, what im assuming will be…
I hope your happy this thread had me up all night dreaming about sloppy welding rods all over the place more importantly I was thinking about making a welding bead brush for Z Brush. The next guy you hire should make clean beads like this. http://dl.dropbox.com/u/14597616/WeldingBrush%20(2).zip If you want the brush here…
Wow I totally didn't check back on this thread since my last post. This forum is ace, thanks for the help/discussion it's really useful. In reference to that image I posted, I've unwrapped and baked with that geo, but I'll probably be going back and making some changes. Depends on how it look in-engine (I've got some other…
There is one thing left that I can think of. Create a new box, snap it to your building's position (or don't it only matters to get the object pivot in the same place which probably doesn't matter and can be changed later) Apply edit poly to the box, attach your building, collapse and try it again. Also the reset xform…