Thanks a bunch for the feedback, this is my first time doing this and I want to make sure our stuff isn't crap. In regards to the silhouette we chose, I think we are just going to try to finish up the ones we have here first, just so we can see something finished, but I am going to finish up that design you were talking…
At first I thought "pssht, he doesn't know what he's talking about!" But then I looked at him some more and I can see that you're totally right. His knee-to-ankle-to-foot configuration is totally awkward and would make him hobble around like an old man. Thanks for pointing that out, cause I was totally going to make the…
komaokc - Thanks man, yeah to be honest the more time I spent with it, the more I realised I have no idea how it's actually meant to fire. I was going to try fix it, but I think yeah as you said, there is so much going on that You just kind of assume it must work, and I didn't want to ruin it the concept by tacking on…
It's been a while since my last episode! Been a bit busy at work. :) But here you go - a new one! Episode 19 - Women in the Industry. This episode I talk with a few of my BioWare Austin coworkers: Lisa Garrison - Senior Project Manager, Toni Phillips - Associate Project Manager, and Jackie Marroquin - Associate Project…
@Shuriken UK: Thanks for the tip, getting everything scaled has been much easier. Also I think I understand what you're talking about with the scale for importance. You need to make sure that the scale is done on powers of 2 to make it work the best right? Like if you're working on a purely square object, and have have…
Thanks for the response, you basically answered my question (all unified elements of an object should share a texture but all unique elements should be their own separate texture). Unfortunately I don't really have any exact examples of what I'm talking about as I'm just planning for this project, don't have much to show…
Hey Dan, Thanks for the comment. I should have mentioned it in the post but critique is always welcome. It makes us(me) better. I always look at my work like it's never done, you just run out of time... That difference cloud layer can be easily tuned. I might very well go back and add something more organic and random.…
Hey Firith!. Thank you so much for the great feedback! Most of this model is stil in a early stage and i will add lots of weathering and such later. The pants definitely need more work indeed.i have been working mostly on the parts from the waist down to the crotch so the rest of the pants needs more definition, i have to…
Vcortis - Thanks! I agree about the highlights. I think I pushed the contrast a bit too much and killed the little gradations I was working on. I'll pull it back and give the the white line tip a shot. Makes a lot of sense. Acumen - Many thanks for the links! I can see what you're talking about things being too clean. I'm…
OK thanks for the advice guys. But I realised I wont be able to use this method, as I am trying to sell it off and they want the same OS on discs to be packed in with it. So I have to put Vista on it, and give them the 32bit version of the OS that came with a newer laptop of mine. Trouble is, when I try to install it, I…