Still not perfect. The helmet scene is baking some weird triangulated areas at the back on the tubes and pipes. Looks like a wireframe of the polygons but with shaded lines on the curvature map
I use: 3ds Max for polygonal modeling Zbrush for detailing\organics 3dCoat for retopology UV Layout for unwrapping Marmoset 2 for displaying models Photoshop for texturing
1. For the manipulator, try pressing - (minus) and + (plus) to decrease and increase the size of your gizmo, and see if that changes anything. 2. Go to Display -> Polygons -> Vertex Normals
Aren't all of those the same issue? Just rendering multiple layers of polygons on top of each other. It's a real performance killer for differed renderers, especially with alpha.