hey sure, external backup and all that. i do that kind of stuff in regular intervals with archives that get offloaded to bluray's but this here would just be to enable versioning of work files and provide a safety net for a sudden SSD failure in the machine, ruining the work day. would be fine if it just synced over to…
Exactly. I've baked in ZBrush before too, but the seams that show when you render in Max make it effectively useless. I've been running DX9 viewports for a day now, and the weird randomly-occurring issue's still around. I have a couple more specifics about it - I can't alter the selection in the viewport, but I can via the…
Back at it: Trying to address some of the issues I had with my first pass on the face. HUGE HUGE HUGE thanks to everyone for there comments and crits - it really helps. I had been trying to fix her with pulling some verts on the low-poly and fudging the diffuse texture, but it was looking ghetto and she seemed to be…
As a freelancer I would expect to work for various clients with different pipelines. Focussing only on ndo will be an issue, because as a client I would expect to have file delivered that enable me to make changes on te model / HP / textures if needed. With that said it is important to have a very clean and documented…
Thanks for the suggestions. Fixed it with Valandar's tip about applying a white material with 2sided enabled. As you can see in the image I'm not sure if it's the perfect solution... 1) Some occlusion is darker then others (the beams on both sides have darker occlusion than that of the middle beam) 2) If you look closely…
Agreed. Having it as a mode that is independent of the modifier stack would really help, leave the modifier there if people like working that way but at least realize that there are times when the stack can't be collapsed and people still need to tweak UV's without bloating the stack even more. Unifying the keyboard…
Felix: Are you using the right click menu for Export Selected? That has a smoothing bug, due to the fact that the smoothing isn't calculated until the mesh is drawn in the viewport (and as that's an entirely scripted operation - it copies the selected meshes to a new scene then saves the new scene - it's never rendered in…
ah ok this is some great stuff guys...but in all honesty I forgot to mention the real reason my shader was giving that error was asside from a herp derp node connection...I had shader model 2 enabled instead of 3. I was hitting the limit captain! and I didnt even know it! and talon you where correct I had a Split Command…
Like I said, the 1 week deadline was very unrealistic since the beginning. That only works for people who already have done a bunch of similar work before already. Since your time is almost up, I'd recommend doing some quick ground cover i.e clovers to make it look more dense, match your colors and lighting with a…
Yeah the quicklaunch can be re-enabled, it's not too hard (but still a pain to look up). One thing that I am wondering : Since MS certainly knows that a good chunk of their users are "power users" who want things to be simple, minimalistic, and efficient, then why don't they put together some sort of preset geared toward…