as a junior artist you need to show more breakdown of you work. wireframe, textures, UV's, envrionment pieces etc... if its substance designer show more about the material. its its a prop you modeled and sculpted show the high poly. right now I see your assets but I dont know if its usable fora a realtime engine.
A good idea would be to post wireframes of the model and a nice render of it in-engine or at least a scree. People can figure out a lot about the topology and context of the character (and whether its features merit that 125K of polies). I'm not a character artist, but 125K seems high (even if it were raw triangles count,…
You'll basically want to look up SubD techniques. There's a great thread on that already, so I suggest trawling it and picking up what you can. EDIT: Here's the SubD thread. http://www.polycount.com/forum/showthread.php?t=56014 Here's a blade I modeled in Blender a while back. I'll dig up the wireframes and post them here…
benhacking, please show us wireframe of that guys to check if there is correct topology for bending. Tell us how many tris does he has. Also I always model character with legs together and not in so wide position, because I think in original position he will be a bit higher when you will finish to rig him. otherwise good…
Some updates from today's work session, working within UDK in the vignette I'm building for the character. Still some work to do on the shaders, but I think the skin tones are looking a lot better. Also, a shot of the wireframe. On my next pass I'm going to tone down the cloth texture. Now that DWalker mentioned it, it's…
This is so bloody frustrating. I have the same issues as Kolayamit. Crimson driver it seems. I am downgrading to catalyst v15.7 I can't marquee select in Maya and I can select at all in wireframe mode. The issue has been reported to AMD forums and I don't think it's going to help us in anyway.…
Fantastic work man. Very polished and an original idea! Make sure you show enough breakdowns of the technical stuff on your portfolio, prospective employers will like this. So when you talk about the cars, their polycount and shaders, use wireframes pics, and maybe even shots of you shader nods. Gotta make sure all the…
Here we go. I'm not sure what else needs doing at this point. I'm kind of "meh" on this as a whole. It's okay, but it seems like its lacking something. I wound up also including metallic and roughness maps. Ditched the AO map for now. Below is a better image tweaked in Marmoset. This seems to be a lot better IMHO. And one…
Could you maybe hint me a link that would be great. @Piar Yes iam not rly experienced with MentalRay yet and couldnt find anything on beauty renders for games. Will check it out. Last but not least can Marmoset render out wireframe passes? Or any other realtime engine if i want to showcase it in Realtime aswell? Thanks…
Been a while since the first post, but managed to retopo and bake down the gun in my spare time. Would of been nice for some crit on the original pictures to improve before bake but I moved on instead. On to texturing now, might change it up for this one and make it battered instead of the clean look. (not the best…