oh god man o mule hit the nail on the head, the damn amnesia used to make the character a blank slate so the player apparently identifies more with them. I hate this, usually leads to a predictable stoyline with a boring character. also, giant armored space marines are becoming super overused, its like to be more badass…
Thanks for the link man, it was a good read and I now have some idea on the workflow for normal mapped characters. As you said, I do need to improve in the concepting stages. What I usually do is I get an idea and I keep an image in my head of my ideas and just work off that, as I am a bad drawer also and can't get it as…
I've been a huge Metallica fan in the past, but the last album aged too quickly. I hear the band's newest effort will be a return to form. So many bands (Megadeth, Slayer, Rush) are making comebacks. It's a great time to listen to rock again. Now if only Nickelback would split and remove itself from my radio. With Machine…
I like the head heaps and bunches. *high five!* I am confused as to the way you resolved the next. I guess maybe it's ok, but it seems to me you would have done well to model it in a more relaxed fasion. right now it looks not dissimilar to bending your neck down so far that you chin touches your chest. Surely most of that…
Thanks for the heads up. Could you be more specific as to why it is important to avoid "star" vertices? I tried to avoid any n-gons, but I've never heard of avoiding vertices with more than 4 edges, so am curious as to what they do. I'm going to go back and re-topologize a little bit I guess edit: ok tried to clean up the…
Hey guys, thought I'd post a quick followup on this one. I did end up being selected for the internship at Garage Games! Thank you guys so much for your critiques in expertise, it helped a boat load. I am very excited to be starting this position, especially if you read my schooling post in the 2d/3d section, you'll know…
Totally agree with what a lot of people have said, personal work with no deadline leads to endless tweaking. I think to a degree it can help your skillset to redo something a few times until you get it right. But you don't want to spend forever on it. I've also considered picking up past work that I've abandoned or…
Yeah I've been searching for that too... I tried many things to get two material displayed but had no time to look further into it. Its possible tho since Derton made a screengrab of the doom male model perfectly displayed in his viewer, body and head. I think Vahl's spaceman also fully displayed too... That leads me to…
Woo, BirD! Homeboy got it crankin... I'm struck by your low-poly head guy, it's giving me some kind of inspiration with its hard-edge tones. I like the crooked yellow teeth and wet-specular lip, and the stringy beard. Looks like a sleazy character to me. I think he'd probably need some massive speech therapy. Said it…
[ QUOTE ] well after my interview on monday at monumental games in nottingham I am pleased to announce that I was given the job wahhay , senior charatcer artist now. Should n't get too carried away, must get my head down and work hard , but good news still [/ QUOTE ] congo rats!! although i must warn you about the woods in…