Hi there :D , thank you very much for this amazing software I have already read some of the people observations in order to not be redundant, besides the exporter for dDo that is due, I would like to have a delete button on the layers in nDo instead of manually deleting the layer since that doesn’t update the layer list on…
Hey Montresuer, that's great advice! I tried it out this morning and was surprised to find no errors in the albedo D: Since a friend had also mentioned it looked dark I knew *something* had to be off. I did some poking around in Unreal and found a shader error with the metalic! So thank you :D Here's an updated on the…
I re-textured this new one. I know that the metal might be a little to bright but whatever :D . I did change both textures slightly to make the shades different but the wood feels to bright as well. Oh and btw Fwap could you please explain the ambient occlusion on the metal bands. <--Still new to this :D Also you have any…
lol That was amazing! :D It took my brain a while to process what was going on... I was like... wait... something's... weird here... oh.. Oh! Oh. Awesome. so clever :D Edit: ok, just watched it again... ... how the hell did it take me so long? lol It started like almost right away! I thought it wasn't until almost the…
sup, (probably late but better than never i suppose) so from what i can see is the reference has a "push-in" towards the interior of the material change, going in the inwards direction. an it looks like you are doing a dissolving kind of change between the materials. That wood could use some slight beveling for me, the…
point helpers snapped to the vertices I've used working pivot a lot - it comes in very handy when you're dealing with stuff you didn't make and are afraid to mess with too much :D
Greetings everyone, I am chr0nicler. A 3-D modeler who two years ago took part in the throne room challenge to test my skills. And. I sucked, no two ways about it I was terrible. For this reason I have resolved myself to improve my skills in the art of 3-D modelling and while I will likely not be considered the best, I…