Greetings, Decided to try a nice brick ground with a concrete stylized texture. Still trying to understand the Low to high poly baking can't seem to get it right, So instead I made in zbrush and flattened mapping in zbrush then exported to Substance Painter then to Marmoset!
Hi, I'm looking for a 3D designers that's able to design characters, weapons and environments.I'm NOT looking for stylized creations. This job is ongoing and will be paid of course, we can discuss pay through inbox. Please also include your portfolio.
New interactive entertainment company looking for freelance 3D character modeler for cell phone content use. Highly stylized character. Paid position with possible royalties for the right artist. Please email Chris @ [email="cwfranklin@gmail.com."]cwfranklin@gmail.com.[/email]
I am a 3D environment and prop artist, specializing in stylized, hand-painted assets. Open to remote contract work or in-house work if possible. For questions or rates, contact me at adamalexanderart@gmail.com. PORTFOLIO: www.adamalexanderart.com CONTACT: adamalexanderart@gmail.com Sample Work:
Who sells models without textures?examplehttps://www.artstation.com/artwork/49LalIs there a similar job?(I ask because the PC is weak and there is no possibility to update it.)What texture stylized model use ?Is there an option where only the diffuse map?
Yeah, I think the mistake that many people make is to assume that for 3D generative AI to work, it would need massive amount of 3D models to train on. I think this is incredibly short-sighted, because generative 2D can already create convicing pictures that look like perfect renders (see above). Hence extracting…
The concept looks cool. Atm i think her face could use abit more refining, like make it smoother and abit more stylized like the concept if you're following it 1 to 1.
hi, thanks for critiquing my work. for you post, your characters form needs more work, more details, i get it's stylize but you still need more details in the forms, clothes
Nice work on the stylized floors. Did you start with a Tile Random node to get that disordered look? Or did you create a grayscale input map in photoshop first to get the basic layout done?
Hi guys, just wanted to let you know that I gave a little talk where I mentioned this thread because I was thinking about a stylized waterfall as well :) https://youtu.be/lAYIF0lwy60