Thanks, all! I troll on Polycount from time to time, but I'd feel like a real knob if I didn't say thanks to everyone on this thread and express my excitement for being part of this phenomenal team. Also, since I didn't get much of a chance to say 'bye' to folks at Vigil, I want to again voice my admiration for everyone I…
95% of the people have bad names and logos. I dont think his is bad at all, and if you cant bring up a proper argument against it, or atleast say what you dont like, then it dosnt have any weight what you say against it. The font he uses is good, the colors are good and the kerning dosnt show any obvious flaws. I dont…
your presenation is all over the place. Need to think in steps. High poly, low poly, textures, and maybe a beauty render. Loose the noise backgrounds ( with pics n stuff ) on your break down shots. Text should be small and easy to read. As you have things at the moment, the text is getting way more attention than the…
The site works really well. I like the big long thumbnails that hit you as soon as you land and the subdued polycount-like background. Your simple logo is great and the navigation nicely sticks to the left hand side. I think with a bit more work you can get rid of everything but the characters (it is characters that you…
thanks, Oh yeah Haven't thought about the scene/ mood lighting yet, the idea in my head is like a sketchy gig environment. I've been looking at the musician Grimes for a lot of inspiration, her gigs have very cool lighting so maybe something like this... I've continued with the colour palette for all my characters, it's…
Long time no posts! My day job has been stupid busy so I've had precious little time to post about Gar's progress, let alone time to work on him but he's still going! I redid the UVs and split him into two texture sets as it got me the pixel density I was looking for. I also made the "Gar's" logo with a sculpted sea gar in…
Thanks for the response. I'll be sure to make these adjustments as soon as I get the chance. I know that maya rendering isn't the best, but my only other alternative at the time was Toolbag, which while great I was having a lot of trouble getting the normal map to work properly for some reason (which, incidentally, is the…
@Larry Brian "Panda" Choi Hello people :-) This is not final version. I am still working on it. But, I would like to listen you people's opinion. There are some do-list here 1) I must carve Company's logo and text such as gun name, serial number, etc 2) I will add the "box" on the action slide that was damaged by merging…
@polarbear - its whatever you want, if you don't want to do the item, nobody can make you. Their idea is not new, a member of polycount had an idea for having lion horns evolve depending on kills. Robo made(not sure) a radiance for spectre that changes color scheme when a radiance is in the inventory. Everything goes back…
Hey all. Ok so I'm logging off for tonight and it seems I'm going to be away from ym computer the whole weekend! :( I'll stick close to a sketchpad while I'm away at my gf's and will hopefully get some kind of design plans drawn down. It would be nice to know what I'm modelling rather than making it up as I go along lol!…