Finished texturing some assets. I'll be importing my stuffs inside the sdk and I hope that it will look good inside the environment. Emergency Light (Texture: 512x512) The glass shader might improve inside the sdk, looks like plastic at the moment :poly127:. Fuse (Texture: 512x512) Socket (Texture: 512x512) No need for…
First note: If this would be for an RTS 25k tri's would not be acceptable (and even in some 3rd or 1st person games if it wouldn't be viewed up close). Another, the spikes in the front just don't work, the texturing on them seems to show bad unwrapping, and the texture in general looks at best 512x512 and doubful if even…
very small update.. some work done on the player ship... baked normals to the low poly version. The high res version is very basic tho, not much detail there as it doesn't really need it. Basic forms to make it more readable from above. (The high res model isnt even subdividd for that reason) textures are 1024x512 but will…
Well above is pretty much what i was shooting for. I was saying that for my first time painting skin its not THAT bad. I dont plan to ever have the feet and legs shown naked so i didnt bother with any muscle detailing. Im also not planning on having the hand shown bare either, and definitely not this close. I do have plans…
I've always wondered how much more expensive adding a map would be. For example lets say you're doubling the size of the diffuse from 512x512 to 512x1024, how many more polygons/tris could I add to the 512x512 model before the performance cost becomes the same as the 512x1024? I'm guessing normal maps costs more in…
Thanks : ) I'm glad you like 'em! Tengu sculpt I have been doing on the side.Might go further with it. for my internship I have been doing some kid friendly characters like the monkey king. Well under 4000 tris with a 512x512 diffuse.
I have hundreds of more textures, but I have started over from scratch starting to bake all of my textures where possible. I am by no means new to this kind of work, there will be tons of more to come, please bear with me :) Ah, right. They're all generic panels and 99% hand painted. I'll make new shots with scale…
Hello This is the
second time I attempt the monthly environment challenge but the last time I did
not finish. This time I put in two restrictions for myself, to make it easier
for me to finish the project. · No larger texture than 256x256 Having all the textures small I could make all the textures in Photoshop by
only…
Hi, search for snefner here, he made props and whole enviro with 512z256 texture :D . Ok my point was not to bring you down but to bring it in your head that with Modular a lot is possible. Looking at your concept i feel like stealing it and make my own enviro too, but im already making one :D so may b next time :) .…
If you are worried about hd access times, Id recommend looking in to m2 drives. They are in the range of gb/s rather than mb. http://www.samsung.com/us/computing/memory-storage/solid-state-drives/ssd-950-pro-nvme-512gb-mz-v5p512bw/