I suggest you to take a look at Valve's directions on texture painting and preparing masks. You can find the pdf's here: http://www.dota2.com/workshop/requirements Your high poly is good but the textures lower the overall quality of the item. Try to get a more "golden" look and give those crystals some self illumination.…
submitted, workshop link here: http://steamcommunity.com/sharedfiles/filedetails/?id=323100731 my internet dying 3 times within the final hour made this quite an adventure.. including in the last 10 minutes :x. arg! But it's all in, and I'm actually really happy with the result. Thanks again for looking, I hope you guys…
I really love the girl with the red hair and the druid.. the white cloth draws a lot of attention upwards to the head, the important part of a character, same for the red hair. Your warrior could need some more love I think ^^ take a look at the dota 2 style guide.. since you're tackling a top down view, right?…
@ Visceral: yeah, I've seen those, thanks. Actually I've used the original Games Workshop concepts and this guy is sort of stitched together out of several of them. Besides, I really dig the "technomedieval" aspect of their style so I removed most of the techy-looking equipment. So' it's definitely non-canon, that's what…
Hey man, Thought that some of this might be good inspiration for your hard surface stuff and for proportions etc. Hope this helps: They are very typical space marines but there is some nice HS examples especially from bulgarov in there. Its worth taking a look at Jes Goowin as well for workshops take on the space marine.…
Them bones. Having visible bones like spines and rib cages pretty much means the set won't go in currently because it wouldn't be able to be sold in China. They've told that to multiple contributors who had visible bones on popular workshop sets and also stipulated it in the Chinese New Year rules this year. Otherwise the…
@Dave Sounds like cool project. Cafe racers have very badass and troublemaker kind of vibe :) I prefer ones without fairing though. Wish I had a little garage or workshop space, would love to give modding a shot. @Stephen She's a beauty. Cool scenery too, would love to ride there @Xoliul Is that exhaust blowing fumes…
Has passed a bit of time since the last update to yhis thread. Here's my last completed work done during Shane Olson's 3d character workshop. Concept art is from the artist Stas Bashkatov ( https://www.behance.net/gallery/17696403/Carhartt-Girls). Here's the result, different render passes composed in photoshop. And here…
Hi, good start. I got the impression you're working on some strange/old reference image as the back side is not shaped that way, but have an adjustable "face cushion" you integrated into the main body. Be sure to pick the reference pack from Bitmap and the high resolution side views I posted in this workshop general…