Dev Blog 03 Hi guys, here is the final development blog of the crash-site scene, and the development process behind it and what led to the final piece. Inspiration Concept Initially this project was drawing inspiration from the above concept, this involved the creation of a plane crash in the scene. However in an effort to…
OK, I'm just demo'ing the thing, but why the hell can't I get the Layer Mask to mask between two color maps? Also can't get the damn tutorial vertex mask to show up, checked and rechecked the video tut and docs, but the mask just shows solid blue or solid black, no gradient. Pops between the two colors when I zoom the…
The lighting still makes everything feel very flat. I know you said that it's set as a dynamic day/night cycle but surely you can set it to a certain time to get that dynamic lighting going. Look at horizon zero dawn, Witcher 3, gta 5, all have dynamic D/N cycle but the devs show the more dynamic and beautiful looking…
I'm struggling and have been struggling with this very problem for a while now. I'm past Uni (I was great there); my motivation and interest left me while in my first and still current job. I got lazy and complacent and yeah... I'm still working that first job. I'm also in a similar spot in that I'm trying to get into game…
Thanks guys! Glad you like it. n88tr: I agree with you but I'll see if it can be fixed, but it might be too much to redo.... Swizzle: Thank you! Great paintover! I agree with you. I'll try to get some more variation and details in there. I also see you lightened the left shot, which is nice. I see there's a problem with my…
I dunno, i dont walk around with my face in a perfect 90 degree angle, but then, i like to pretend i'm evil. I still see it as personal preference. If someone has problems riding a bike, he obviously shouldn't. I dont have problems modeling that way as most modeling is made in the big 3d window. The wireframes screenshot…
streaming and virtual textures, while very nice are not relevant to this issue The spline system seems to work fine on my large nanite landscape (10x15km) and while it's a little clunky I can't say I'm having any major problems with it. I'm not building anything as dense as New York though. Your biggest problem with…
All mocap data will have errors. The errors are caused by different things depending on the mocap system. Visual mocap is done by tracking reflective points on an object - this is the kind where you see actors covered in ping pong balls. Because it's visual you get issues where some of the points are behind the actor or…
Another few questions, this time related to Smooth Bind skinning: 1. Smooth Bind weight gradient shading is not useful In Max, when you rig stuff, you get a nice gradient of red (fully weighted to current joint) down to blue (very low weight on current joint) and then verts which aren't weighted to the selected joint are…
I feel the whole thread becomes tiring, because what you are asking for is too wide.Nobody can"skip" to the next level without putting in the work. And if we could pass down experience, boy we would live differently. And if anyone had the golden formula for art, we would have a factory popping out Picasos. But let me help…