Ummm.. you do realise the iconographic references from the works of David (Napoleon's Court Painter) helped forge the idealism that lead to the french revolution. The political and social shifts were presented MUCH differently than how Picasso, or Duchamp would have done it, but they were there. A Virgin Mary painted in…
HGcapital can just as easily resell it as well. These equity firms often like to buy low, sell high. Its hard to say as Modo is probably not their biggest money maker. They purchased the Foundry, which has Nuke, Mari and some other high profile software under its umbrella. Holding onto one software is not a requirement if…
If you're asking if they can be placed outside 0-1, then no. Game engines ignore anything outside 0-1. As does Substance Painter. Mari supports Udims. If elements of the same model are identical then you can stack them and they will share the same texture space. Just make sure to temporarily move all but one outside 0-1…
@EarthQuake thanks for the response. That helps a lot:). One last quick question. So I understand the procedural workflows in terms of using like substance designer/painter or Mari's procedural tools but I'm a little shakey on the traditional techniques. Are the traditional techniques you are talking about basically…
What I don't understand is that it should be clear that these new programs bring huge advantages. Something like zBrush? Jesus, I saw the potential right away. And I thank god that there's now a way to sculpt in 3D as opposed to just polymodeling. Now they're talking about Mari, or something like it, being popular and I…
Just want to mention that a studio needs a standarrdized pipeline that an artist needs to adapt to. This shouldnt limit your own workflow, as a professional you need to stay on the top of your game with researching and innovating new workflows that make work more efficient. I use Nvil and Moi3d which have sped my work up…
Maybe I should rephrase that--I think you should recommend it as the one preferred method that you should always use to combine normal maps if you can, unless you specifically want another specific effect from another method of blending. If the Photoshop plugin doesn't work for you for some reason Farfarer has a standalone…
Viewport canvas was stuffed in max before they turned gamma on by default. When they made that switch it goofed up a lot of tools, it messed with the material editor, specifically normal maps, oh the seams... They fixed most of the major tools but viewport canvas was never fixed. So it's a bug and at some point they will…
It's a wavefront OBJ format specification. It defines the "separate objects" merged into a "single obj" export. A bit like a selection set, but in such a way it can be passed to another application, as it's embedded in the OBJ. - Mari uses them in order to setup face groups when loading OBJ - 3DCoat uses the info to split…
I'm a freelance 3D Artist currently looking for remote opportunities. 3D Showreel: https://vimeo.com/pavelmamichev 2D Concept Art: https://www.artstation.com/pavel LinkedIn: https://www.linkedin.com/in/pavelmamichev/ I'm a 3D Generalist with my main skills being: - 3D Modelling (Hard surface/Organic) - Sculpting (zbrush) -…