Hi people! So, I was trained at a university and majored in Game Development, with an emphasis on 3D Modeling. At that university, they told us things about keeping our polycount small because it can make the game run slowly. We also packed lots of things into one texture, as well. They didn't really go into the specifics…
Hi everyone! I'm new here at Polycount so I'd best introduce myself before we go too far :) My name is Joel and I am from Brisbane in Australia. I have been working in IT for about 10 years and successfully run my own IT retail store (www.1upcomputers.com.au). Not so long ago, after a massive night drinking with some…
Well its not so much that one passage in particular got me confused... I dont think its written very well for NEWBS, but ... its a complicated prog.. I expect some learning curve. My problem lies in the fact that Im not getting the results I expect when I try things. So thats why my rather general "Help with UVs" thread…
Hey guys, thanks for the crits. I've been slowly chipping away at this over the last couple of weeks. I switched over to Marmoset for screengrabs(wonderful little program, try it out if you haven't). Can't seem to get the glass to work properly though. Yeah, the maps are pretty big aren't they? I could probably downsize it…
Oh you haven't seen long yet... There isn't one way to do everything, be very skeptical of the people that say there is. There are ways that might work better but it all depends on a lot of factors . You can get there by many roads, some might take longer than others but they will get you to the same place, eventually. I'm…
Hello, guys! Hope you're all doing well in the new year. I'm facing some issues and confusion in the past 2-3 months, not knowing exactly where my place should be. Here's a little about me for context: I spent the last 4 years working as an environment artist & technical artist in a video game studio. Everything well and…
For a first or second try, its a good start. I have some time to kill and a new keyboard so that means monster verbose posts while I break it in! If you read all of this I applaud you, if you learn something and aren't in a comma by the end then mission accomplished. This is also an impromptu guide for newbie female…
For me personally I like mudbox it works like I expect a 3D app to work, I still struggle with zbrush and wonder why the hell they do simple things so bass-aackwards. But here are some issues I have with Mudbox. 1) Mudbox doesn't have a Dynamesh equivalent. At least not that I've found. If it's there they don't make it…
Mmn. I have trouble weighing in because character artist probably IS riskier (WAY less jobs), and possibly a bit harder. But imho? Your eye for character work is MUCH stronger than your eye for stylized props. Your character work still needs work, but I can see where you're going with it and especially with the priestess…
I used to: Model using almost only extrusions and some bevels due to fear of having bad topology, avoiding triangles and ngons like plague. Now: I use chamfers, booleans, bevels and every tool and modifier I know to break the shape, prioritizing form over topology and making my life a lot easier when unwrapping. I used to:…