Which game engine?---Secondlife Are you using exactly the same mesh in painter and game engine? ?---yes Was the mesh triangulated before baking? ?--- no What are your import/export settings at every stage? ?--- import fbx in substance no triangulation ,export smoothing
It looks like vertex index doesn't match. Blender has serious issues exporting. Try a workaround using a simple mesh like a cylinder with bevels. Use a cage, repeat the steps, and try to isolate the problem. It could be an importing/exporting issue.
You can get rigs that use armatures and/or shapekeys into Unity from Blender just fine, although shape keys only export if you turn off Apply Modifiers in the FBX export settings. There shouldn't be a difference in the final result in the engine.
Careful with 3dsmax 2014, its FBX exporter is broken. You have to export from a different version of max if you use FBX and mirrored normals. This also might be a viewport problem. Trying viewing the model and normal map in another viewer.
I have tried many export/import settings, and made sure that the vertex normals actually change when exporting/importing. The problem (I believe) is how the vertex normals are actually set up, as it doesn't even look correct in Maya.
Can you export these in other formats, like OBJ? It'd be great to design and test layouts in this, and then export them and fancy them up for other engines after you know it works. Also, wish we had something like this for Source.
I ended up using the fbx exporter from max and just unticking the export tangents and normals. Sketchfab generated normals fine and with a quick look I couldnt tell any normal errors with 3ds max tangent space normals
Yeah saw this yesterday but the site was down, just like now. :P Can't wait to try the tools, looks very Cryengine-ish from the the screens i've seen. Model exporter seems limited, hope there some .fbx exporter on the cards.
Why would you rig your model in zbrush if you're not going to animate it? Maybe I'm just out of the zbrush loop, can you rig your model in zbrush and export that to an app that is capable of creating animations at exporting to a game engine?
No Maya export :( As renderhjs said all the supporting docs are really 3dsMax aimed. XSI has a small amount of docs on it but very lean on the Maya front. Maya works well though using the openCollada exporter and assigning materials in the Sanbox Editor.